News Stories

Here's How You Play Capcom's 3D Sound Game

[Philip Lelyveld comment: watch the first half of the video for an impressive demo.]

[by James Newton]

Capcom’s Nazo Waku Mansion isn’t content with just 3D graphics — it’s using 3D sound too, along with almost every other 3DS feature imaginable, as you can see in this video below.

The young lady playing the game uses the console’s gyro sensor, motion detection, microphone, touch screen and more in ways that include pushing a child on a swing, DJing at a concert, shaking off the groping hands of the undead and plenty more.

The game releases in Japan on 4th August but Capcom’s said nothing about a Western release yet. Stay tuned.

See the original post here: http://3ds.nintendolife.com/news/2011/07/heres_how_you_play_capcoms_3d_sound_game

LG Launches Glasses-Free 20" 3D LED Display

[by: Theo Valich]

Following the launch of glasses-free 3D smartphone and a tablet, LG introduced a 20″ LED-backlit display that uses an alternate method to LG’s home developed lenticular 3D.

LG closely follows the footsteps taken by Samsung and Toshiba, who all launched glasses-free 3D products. However, LG is the first that offers smartphones, tablets and now PC devices without the need for wearing glasses. The D2000 uses a combination of parallax barrier 3D technology which became famous by MasterImage 3D and eye-tracking technology which closely follows the way where your eyes are looking and automatically adjust the barrier.
The important aspect of eye-tracking technology is the fact that it has a higher sample rate than usual, which means your eye is being tracked on frame-by-frame basis, which should result in a seamless experience (compared to just the passive approach of parallax barrier). The display is a Full HD kind, supporting resolution of 1920×1080 pixels and you can connect to the display using built-in HDMI and dual-link DVI ports.

LG now only needs to launch the 3D laptop and the company will have 3D products from top to bottom, from active and passive 3D (TV, projector, PC display) to glasses-free products (smartphone, tablet, PC display).

The display will be available for sale in South Korea by the end of July, with rest of the world following in September 2011.

See the original post here: http://www.brightsideofnews.com/news/2011/7/18/lg-launches-glasses-free-20-3d-led-display.aspx

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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