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Visual effects expert sees whole new world in 3D

[by Stacy Nick]

The future of film is so bright it needs to wear (3-D) shades, according to movie visual effects guru Rob Engle.

A lot has changed in technology even since Engle – who most recently worked on films “Green Hornet” and “Smurfs” and is in production on “The Amazing Spiderman” – began working on his first 3-D film, 2004’s “Polar Express.”

“We had to create a lot of the technology ourselves, things that now you can buy off the shelf,” said Engle, who originally was a software developer for HP before going back to school (he got his initial bachelor’s degree at the University of Colorado) to learn how to do computer visual effects for film. Engle will give a presentation on the present and future of 3-D today at The National Stereoscopic Association’s 37th annual 3-D convention at the Embassy Suites Hotel and Conference Center in

Loveland. The conference, running through Monday, will feature 3-D workshops for a variety of skill levels, a 3-D trade fair, a 3-D Art Gallery with modern and historic exhibits and nightly independent 3-D video and slide shows.

Derived from stereoscopic photography, the 3-D effect is created when regular motion picture cameras are used to record images from two perspectives (or when computer-generated imagery generates the two perspectives in post-production). The format got its start in the 1950s and enjoyed a brief resurgence in the ’80s before the current trend of both animated and live 3-D films.

“Live 3-D is significantly more difficult to do,” Engle said. “In animation you always have a perfect world and the virtual actors will stand still while you move the cameras around … and you don’t have anyone screaming at you that they’re losing the light.”

Live action 3-D also needs more time in post-production, he added.

While there is some controversy over whether a film is better off being shot in 3-D or adapted to 3-D later, Engle said that “80 percent of what we do, whether planned or not, works fine for 3-D.” The trick is in how that image is used and whether 3-D is used to its best effect, he said.

When a film is shot planned for 3-D, the cinematographer can work to avoid issues including distracting foreground images such as the classic over-the-shoulder shot. The shoulder is the closest thing in the scene: In 2-D, the viewer’s eye will easily overlook that to go to the brightest and most in focus image; in 3-D the eye goes to the closest thing in the frame, Engle said.

The flood of 3-D films and media, including televisions and cameras, is great for Engle but it has to be used judiciously, he said.

“You have to know your audience,” he said. “Different films lend themselves to different treatment.”

A film like 2009’s “G-Force,” an animated film about secret agent guinea pigs, is just fun and can really be played with Engle said. But films like “Avatar,” which really brings the viewer into another world, didn’t lend itself to overt 3-D moments and so it didn’t need to bang audiences over the head with it.

In addition to more, the influx of 3-D films will also see better 3-D films, Engle said.

One of chief complaints with 3-D films is that they are too dark and the new technology that is coming out will bring a brighter presentation.

The increase in the number of 3-D films has really put a spotlight on presentation so there is a renewed push to improve what is already there, Engle said.

Every time there is a resurgence, things get better, he said. “3-D in the ’80s was really a blip on the radar,” added Engle, pointing to horror movies like “Friday the 13th” that relied on gimmicky 3-D such as giant pokers sticking out of a victim’s eye.

Right now the top film makers of the craft, including Robert Zemeckis and Steven Spielberg, are using this tool, he said. “These are the heavy hitters and even they are saying how much they are excited about what this will mean.”

3ality strikes partnership with OffHollywood

Deal aims to serve growing Gotham market for 3D production

 

[By DAVID S. COHEN]

Aiming to serve the growing Gotham market for 3D production tech, 3ality Digital has struck a partnership with New York post house OffHollywood.

OffHollywood is the first New York partner for Burbank-based 3ality. It is already offering 3D production tech and support and will now add 3ality’s camera rigs, production and post tools to its offerings.

Pics in production using 3ality 3D tech include Sony’s “The Amazing Spider-Man,” MGM/New Line’s “The Hobbit” and Legendary/New Line’s “Jack the Giant Killer.”

See the original post here: http://www.variety.com/article/VR1118039936

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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