News Stories

Another dimension for 3D [one reporter's Bloggie 3D experience]


[By Chris Nuttall]

Inviting some friends round this month to watch my 3D videos, I felt like I’d become my father.

It took me straight back to his slide projector days in the early 1970s. A silver-coated screen was erected on shaky metal struts at the end of the living room, with the projector mounted on a stool and a pile of books at the other end. In between, children and parents made shadow rabbits on the screen as my dad tried to unjam the carousel tray packed with cardboard-framed celluloid that had preserved the highlights of our holidays with friends in Cornwall.

Compared with the alternative of holding up the darkened translucent squares to the light, this new technology always impressed – the crystal-clear capturing of childhood was illuminated larger than life with each mechanical ratchet of the machine and stayed long in the memory. There were sniggers at the upside-down and backwards slides and frequent blanks, before boredom set in during the second tray where hobbyism began to triumph over holidays.

Perhaps 3D is the modern equivalent. Armed with a Sony Bloggie 3D camera rather than my father’s old Pentax and a Sony 3D television almost as thin as that flimsy screen, I have been trying out the practicalities of recording and showing 3D, as opposed to the established practice of using this extra dimension to watch films and play games.

I made my debut with the camera at an evening bar mitzvah for Alex, one of my son’s friends.

Using the Bloggie’s 2.5in rear LCD screen, which gives a glasses-free 3D effect, as the viewfinder and monitor, I took digital stills of the festivities and then pressed the record button to capture some traditional dancing in ever-decreasing circles, which was lent an impressive degree of depth by the dual camera lenses on the front of the device.

“Look!” I shouted to Alex’s father as he passed by, “I’m filming this in 3D.”

“That’s amazing,” he said unconvincingly, squinting at the small screen and then giving me a “You’re no James Cameron” look. “You have to see it on a 3D TV to get the full effect,” I said defensively. “I don’t have one,” he replied, dancing on.

Sony Bravia XBR-55HX929

Pros: Superb black levels and contrast; excellent 3D performance; comprehensive ‘smart TV’ internet services, with built-in WiFi; auto-detection and adjustment for 3D content on the Bloggie.
Cons: 3D glasses are a little bulky and uncomfortable in their rigidity; there is a thickish frame to the TV, compared with the edge-to-edge screen of the Samsung D7000reviewed earlier; it is also not the thinnest LED television and the internet TV interface is cluttered; expensive.
Price: $3,800 (the similar UK model is the KDL-55HX923 and costs £3,000)

Thus, in such small ways, Sony is making us all more sociable – perhaps leading to a revival of the 1970s fondue party? – as we invite friends and neighbours living in 2D televisual worlds to share our 3D recordings coupled with our newfangled TVs.

This may also have the welcome side-effect for Sony of helping it shift more sets. Indeed, its focus on do-it-yourself 3D at the Consumer Electronics Show in Las Vegas in January seems inspired to me now. It announced five point-and-shoot cameras with 3D modes at CES and two dual-lens camcorders – the Bloggie and a more professional Handycam.

Sony has gone all-in on 3D and is unique among consumer electronics companies in offering it from creation to transmission, whether it be in these personal devices or through movies made by Sony Pictures, games from Sony Computer Entertainment or 3D sporting events relayed through Sony’s professional cameras.

This should help persuade me and those impressed by my 3D home movies to splash out nearly $4,000 on a top-of-the-range television set such as the XBR-HX929 that Sony loaned me.

But first 3D needs to get less complicated. For example, I used software that came with the Bloggie and installed on my PC to upload a 3D video clip to YouTube. I found the interface a little unhelpful. It was hard to see file names, the only editing of the clip I could do was to shorten the beginning and end, and there were no settings for the upload or details of its progress, so it turned up on YouTube as a public file, when I had wanted it to be private.

Sony 3D Bloggie HD

Pros: Sony’s simple, inexpensive 3D video and stills camera is capable of beautiful 5Mp stills in 2D and 3D; great depth in its layered 3D effect in photos and full HD videos; easy HDMI connection to 3D televisions; USB connector for PC; small and light (4oz/120g); glasses-free 3D LCD display; good microphones but susceptible to wind noise; LED light.

Cons: Easy to mistake the on/off button for the adjacent shutter button; fixed 8Gb internal memory – no additional memory card slot; no optical zoom; no digital zoom when in 3D mode; Bloggie software has limited information, controls and editing; 3D files are large; 3D effect is spoiled if any elements are out of focus; small screen.
Price: $250, £220

I couldn’t view it in 3D on my PC when I had uploaded it, even wearing the special glasses borrowed from the TV set. This was despite YouTube going out if its way to help on this. There are several different 3D settings – for red/cyan, green/magenta and blue/yellow coloured glasses (but cinema glasses will not work) as well as interleaved rows, columns, chequerboards, side-by-side and HTML5 stereo modes if you are watching on a 3D television or monitor.

But if none of the above works, here’s where YouTube gets a bit ridiculous with its suggestions. I’ll quote from just one – the “cross-eyed” method: “Two images will be displayed side by side. Cross your eyes until your right eye is looking at the left image, and the left eye is looking at the right image. Two white dots are placed above the images to make this simpler: cross your eyes until you see three dots above the video. It may take a few tries before you finally master this technique. This method can cause headaches for some people.”

Are you serious YouTube? Apparently so.

Anyway, to spare any of my friends becoming permanently cross-eyed trying to view my shared videos, I have now perfected the simpler method of showing it on the television set. Plugging in the Bloggie using an HDMI cable was easy and the TV detected 3D content and displayed it perfectly once the required glasses were donned.

Displayed on the 55in screen, I was very impressed with the high-definition quality of the stills I took using the alternative 2D mode on the Bloggie and some of the layered depth achievable in 3D was outstanding. There was also a neat effect of feeling you could walk around in the picture if you moved from side to side and saw the scene shift a little.

One drawback I noticed, though, was that any element of the picture shot out of focus protruded in a disconcerting blur that ruined the effect.

This didn’t happen with the video I shot and footage of whirling bar mitzvah dances and a day at a beach that stretched out in dunes to the horizon did finally justify all the 3D hassle, bringing back moments more vividly and realistically than those seaside slide shows of yesteryear.

See the original story here: http://www.ft.com/intl/cms/s/0/1428b400-ae60-11e0-844e-00144feabdc0.html#axzz1SBzXRZed

Japan Committee of International 3D Society Founded

[by Business Wire]

The Japan Committee of the International 3D Society (I3DS Japan Committee, Chair: Professor Takashi Kawai at Waseda University) held its inaugural meeting and formally began its activities in Japan, July 14, 2011. The I3DS Japan Committee is an industry organization established for the purpose of contributing to the steady growth of stereoscopic 3D technologies and content creation through education, awareness-raising, and recognition activities. While working with I3DS committees in the US, Asia, and Europe, the I3DS Japan Committee aims to improve the art and technology of 3D content and to support the development of 3D industry specialists through cooperation with related companies and organizations in Japan.

Jim Chabin, President & CEO of I3DS, said, “We are very happy to see the founding of the I3DS Japan Committee. We look forward to the realization of a 3D education curriculum and an awards program for Japan that have been localized based on the experience of the 3D University in the US, and at the same time, we expect to see collaboration between 3D University activities around the world.”

Asia Committee Chair Masayuki Kozuka, from Panasonic Corporation, added, “There has been a rapid increase in interest in 3D productions in Asia as well, and it is very significant that these kinds of activities have begun in Japan. I3DS will contribute toward the expansion and popularization of appealing 3D content through these activities.”

I3DS Japan Chair Takashi Kawai commented, “In recent years, there has also been a rapidly growing need for good quality 3D production in various areas, such as in movies, TV broadcasts, and communications. We would like to engage in new efforts toward safe and appealing 3D content creation from the perspective of both users and creators.”

Background to the Founding of the I3DS Japan Committee

In recent years, environments where 3D content can be enjoyed have continued to expand around the world, as in movies, TV programs, photos, and games. Given these circumstances, the expansion of good 3D content and its improvement in quality are important issues for the further popularization of 3D.

To solve these issues in Japan, the I3DS Japan Committee will promote activities such as developing specialists in 3D content production, distributing information on proper 3D viewing, and presenting awards for outstanding 3D productions. The committee plans on gathering members from industry and educational organizations involved in 3D content, content production studios, broadcasters, and manufacturers of content production devices in Japan. It also intends to promote these activities in cooperation with the US-based I3DS organization and other regional I3DS committees that are launching activities in Asia and Europe.

Future Activities for the I3DS Japan Committee

At International 3D Fair 2011 in Tokyo, which will take place at the National Museum of Emerging Science and Innovation and the Tokyo International Exchange Center from Thursday, October 20, to Saturday, October 22, 2011, seminars and workshops will be given by US I3DS executives and notable Hollywood stereographers. Awards for outstanding 3D content will be also given at the event. The Japan Committee will carry out Japan’s own activities from the global perspective.

About the International 3D Society (I3DS)

I3DS was established in the US in 2009. It now has a membership of over 400 companies and organizations involved in the art and technology of producing 3D content. The society is actively engaged in various activities including education through the 3D University and the operation of the Lumiere Award program for 3D content and technology. The Japan, Korea, and China Committees of I3DS belong to the society’s Asia Committee. I3DS is expected to contribute to the steady development of 3D content markets worldwide.

[The I3DS Japan Committee]

Board of directors

Chair

Takashi Kawai (Professor, Waseda University)

Director-General

Soichiro Mima (Panasonic Corporation)

Core members

(5 companies/organizations as of July 14, in Japanese alphabetical order)

NHK Media Technology, Inc.

Professor Takashi Kawai, Waseda University

Sony Corporation

Digital Content Association of Japan

Panasonic Corporation

General members

(9 companies as of July 14, in Japanese alphabetical order)

IMAGICA Corp.

A-1 Pictures Inc.

OMNIBUS JAPAN INC.

Q-TEC, INC.

NIPPON TELEVISION NETWORK CORPORATION

BANDAI VISUAL CO., LTD.

BS-TBS, INC.

Fuji Television Network, Inc.

Production I.G., Inc.

Official website <http://www.i3ds.jp>

See the original post here: http://www.sys-con.com/node/1909597

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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