News Stories

What is a home cinema laser display?

 

[TechRadar]

Big, bulky and brilliant, rear-projection TVs were among the first show-off TVs, but died-out in the UK a few years ago when the TV world went flat. Now it’s back – and set to deliver the best 3D pictures yet from a far thinner design.

Using new laser tech, Mitsubishi is about to put its home cinema laser display (a variant of which is available in the US) in front of the watching world at IFA 2011 in Berlin. The Japanese company hopes to gauge interest in its technology, and has tentative plans to launch a laser display in Europe in 2012. …

 

Can laser displays cope with 3D?

Oh yes – and we’ve already seen the US versions come up trumps with 3D at January’s CES. “The big advantage for 3D is that laser displays are very bright,” says Hinkel. “The main problems with 3D are that it is often very dark, and it needs a bigger screen to be life-like.”

A 75-inch size assures the latter, while energy efficiency is also an ace-card. “Laser displays use 85W in operation and 0.5W in standby. That’s a lot less than plasma or LED, and if you do watch 40,000 hours of TV it will make a huge difference!”  …

Read the full story here: http://www.techradar.com/news/television/what-is-a-home-cinema-laser-display–1005495

The S-3D Gaming Alliance Welcomes New President, Annual Meeting Announced

[Philip Lelyveld comment: this is associated with the Variety 3D Gaming Summit and Variety 3D Entertainment Summit]

[Gamasutra]

The S-3D Gaming Alliance (S3DGA) is the first and only non-profit and non-proprietary organization focused on making the 3D gaming market successful for both game developers and the end consumer. S3DGA is pleased to announce Alan Price as the association’s new president. As an event sponsor for the upcoming 3D Gaming Summit and 3D Entertainment Summit taking place on September 20 th through 22nd in Hollywood, California. Price will be speaking at S3DGA’s next annual meeting to be held at the end of the show on the 22nd.

“S3DGA was founded by 3D gamers, and now we have real game development expertise on the board of directors.  We are proud to announce that Alan Price, former CTO of Electronic Arts Canada, and now an interactive entertainment entrepreneur, is serving as S3DGA’s President,” said Neil Schneider, Executive Director of The S-3D Gaming Alliance.

Alan Price’s experience at Electronic Arts Canada dates back to January 2000, where he most recently served as CTO for over four years.  His experience in game development, leadership, and business sense makes him the perfect candidate for this role. …

See the full story here: http://www.gamasutra.com/view/pressreleases/76506/The_S3D_Gaming_Alliance_Welcomes_New_President_AnnualMeeting_Announced.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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