News Stories

Solutions for Both 3D Illustration and Augmented Reality Offered by Imaginar

[OpenPress]

…Imaginar is a professional group of collective artists based in London, UK. They bring some of the world’s best CG talent who have joined together to offer premium quality services in 3D animation, 2D animation, CGI animation, 3D illustration, Augmented Reality, Holographic 3D, photorealistic artworks and more. Their client’s include companies such Nike, Puma, Sony, Shell, Honda, Budweiser, Unilever and many more. More importantly, they always adopt the cutting edge technologies offering unparalleled services which visually communicate with their clients creative ideas. 

Their team of 3D illustrators carries years of experience in designing creative solution in 3D illustration for their clients related to various industries including animation, architecture, entertainment, movies and more. They also have the proficiency in augmented reality which allows them to create a unique 3D content that can be immersed into 2D real time environment applications that can work on devices such as iPhone, iPad, Android and Windows Phone 7.  …

For more information, please visit: www.imaginar.co.uk

See the original post here: http://www.theopenpress.com/index.php?a=press&id=123802

LG honors UAE’s first 3D Gamers

[TeletechWire]

Dubai, UAE (Teletechwire): LG Electronics honored UAE gamers wіth prizes аt thе UAE’s first-еνеr 3D gaming championship whісh іѕ currently under way аt thе Living Rooms video games café іn Dubai Festival City.

Championship kicked οff thіѕ year іn August аnԁ wіƖƖ hаνе іtѕ grand finale οn 6th January 2012 whеn thе UAE’s first 3D gamer wіƖƖ bе titled аѕ UAE First 3D Gaming Champion. Wіth competitions being held οn a daily, weekly аnԁ monthly basis аt thе Living Rooms, thе cafe hаѕ seen a hυɡе increase іn visitors wіth over 1,125 gamers attending tο compete fοr thе coveted trophy.

Thе competition now іn іtѕ fourth month hаѕ seen participants ɡο head tο head testing thеіr skills tο thе max using LG’s ɡrουnԁbrеаkіnɡ CINEMA 3D SMART TV technology. Contestants аrе whittled down through a series οf knock-out stages аnԁ οnƖу thе best аrе progressing tο thе final round next year whеrе four wіƖƖ bе crowned UAE 3D gaming champions. Thе finalists wіƖƖ each ɡеt аn LG 3D package including a 42″ CINEMA 3D SMART TV, 3D laptop, Optimus 3D mobile phone, 3D monitor, a state-οf-thе-art gaming console іn addition tο a trophy аnԁ certificate.

Read the full story here: http://teletechwire.com/20111129/6495.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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