News Stories

Acclaimed 3D Artist William Vaughan to Teach at The DAVE School

[Press Release]

New students pursuing their dreams of a career in animation at The DAVE School this January will be taught by award-winning artist, writer and director William Vaughan.

Vaughan’s career of nearly two decades includes work for video games, toymakers, national advertising campaigns and animated films such as Pixar Animation Studios’ recent short “Partly Cloudy”. In print, he has been published in major computer graphics magazines and contributed to 17 books.

He will share his expertise with students in The DAVE School’s Block 01 course, which covers 3D modeling, lighting, texturing and demo reel presentation techniques. The DAVE School, located on the backlot of Universal Studios Florida in Orlando, is one of the most advanced 3D and visual effects training institutions serving the animation and film industries. Recent graduates’ work can be seen in movies that include “Thor”, “The Green Lantern” and “Captain America”.  …

The DAVE School (Digital Animation and Visual Effects), located on the backlot of Universal Studios Florida in Sound Stage 25, includes a 35,000 square foot facility that offers three labs, a shooting stage with a 65′ x 25′ green screen, and a state-of-the-art motion capture system.  …

See the full story here: http://www.marketwatch.com/story/acclaimed-3d-artist-william-vaughan-to-teach-at-the-dave-school-2011-12-28

LG to unveil 84″ 3D Ultra Definition TV at CES 2012

[UberGizmo]

After announcing that it was going to show off its 55″ OLED at CES 2012, it looks like LG has another ace up its sleeve. The company announced in a press release that at CES next year, it will be unveiling the world’s largest 3D Ultra Definition (UD) TV. It is 84″ in size and boasts a resolution of 8 million pixels (3840 x 2160) – four times the resolution clarity of existing full HD TV panels. It will also features LG’s Slim and Narrow Bezel Design and is touted to provide the most convincing 3D viewing experience currently available outside of a movie theater.

The 3D UD TV will also feature 3D Depth Control to allow users to customize their viewing experience by controlling the 3D effect, and 3D Sound Zooming will give users immersive 3D sound as well. The TV will also have access to LG’s Smart TV ecosystem which consumers can use to enhance their TV experience or just pass the time when there’s nothing to watch. It also features a 2D to 3D conversion engine and support’s LG’s new Magic Remote. Look out for more details when we keep you posted about CES 2012.

Read the original post here: http://www.ubergizmo.com/2011/12/lg-84-3d-ultra-definition-tv-ces-2012/

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Press Release

LG’S 3D UD TV PRESENTS IDEAL COMBINATION OF IMMERSIVE 3D WITH UNRIVALED DISPLAY QUALITY
(SEOUL–Korea Newswire) December 29, 2011 — LG Electronics (LG) will unveil the world’s largest 3D Ultra Definition (UD) TV at the Consumer Electronics Show (CES) in Las Vegas. By combining LG’s industry-leading 3D technology and Smart TV function with UD display technology, the 84-inch TV breaks new ground in immersive 3D home entertainment. 

“LG is pushing the limits of home entertainment innovation with this 3D UD TV,” said Havis Kwon, President and CEO of LG Electronics Home Entertainment Company. “We are bringing together all our Smart TV and 3D knowledge in the 3D UD TV in order to demonstrate to the CES audience that LG is committed to being the world’s leading brand for immersive home entertainment in 2012 and beyond.” 

LG’s 3D UD TV boasts superb picture quality with 8 million pixels, four times the resolution clarity (3840×2160) of existing Full HD TV panels. Combined with LG’s Slim and Narrow Bezel Design, the 3D UD TV provides the most convincing 3D viewing experience currently available outside of a movie theater. What’s more, 3D Depth Control allows users to customize their viewing experience by controlling the 3D effect while 3D Sound Zooming provides users with 3D sound that rivals the output of all but the best home theater systems. 

Via the superior display panel, users can access LG’s Smart TV ecosystem, which comprises over 1,200 apps and gives users access to a growing range of premium content services such as the 3D Zone where viewers can select from a wealth of 3D movies. The imbedded 2D to 3D conversion engine expands the availability of 3D content to limitless levels. Users can easily browse and navigate the Smart TV ecosystem using LG’s new, ergonomically-designed Magic Remote which now recognizes four different types of command input: Voice Recognition, Wheel, Magic Gesture and Point.

News Source: LG Electronics Inc.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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