News Stories

Disney XD to play 3D Pac-Man

[C21Media]

US kidcaster Disney XD has acquired an upcoming 3D animated comedy featuring classic video game character Pac-Man.

Pac-Man 3D

Pac-Man 3D

The Mouse House net will air Pac-Man – The Adventure Begins (working title, 26×22’) in time for a 2013 bow. US-based distributor 41 Entertainment (41e) debuted the show to the international market at Mip Jr last October in Cannes.

The action-adventure comedy will feature the character from the classic arcade game, which is considered one of the most recognisable video game brands, in a series of escapades with his friends.

The stereoscopic 3D series comes from Arad Productions (Spider-Man, Iron Man, Hulk) and video game publisher Namco Bandai Games, which owns the Pac-Man brand. Arad’s Avi Arad, the former chairman and CEO of Marvel Studios, executive produces along with Rick Unger (Biker Mice From Mars, X-Men Evolution).

A previous Pac-Man series broadcast in the early 1980s, with Hanna-Barbera and Namco hooking up for an ABC toon.

Disney XD’s programming includes hit series Phineas and Ferb and Lab Rats.

Read the original post here: http://www.c21media.net/archives/77443

Everything You Wanted to Know About 3D Printing But Were Too Afraid to Ask

“We can already print semiconductors, and one printer prototype I know can already print batteries — if you have batteries and semiconductors, you have devices.”


[Mashable]

3D printing is a mind-blowing process, but you might be surprised to learn that it’s not a new technology. It was developed in the late ’80s and has been used extensively for prototyping. What’s new is that the technology is no longer reserved for big companies — in recent years, it has finally made the jump to the mainstream consumer market.

In 2007, some higher-ups at Philips Electronics had a hunch that people would be interested in being more involved in the products they buy. …

Weijmarshausen created a business plan for the first round of seed funding, built a prototype that was ready by February 2008, and launched Shapeways.com in July 2008. At launch, the machines only printed in plastic, but as the market grows and the technology matures, Shapeways is able to offer more materials and more affordable prices. …

How It Works

What Can Be Printed?

To Print or Not To Print?

The Challenges of 3D Printing

The Future of 3D Printing

What’s in store for 3D printing? Weijmarshausen is adamant that it’s not a need-based business, but a want-based one — you don’t need a 3D-printed bikini, but some people like the idea of cocreation and partaking in the design of the things they own. The items have stories behind them and become conversation starters. So for Shapeways, the mission is to spread that gospel. “We keep growing our proposition to make it easier and more accessible for people,” Weijmarshausen explains.

The Shapeways API can be integrated into myriad platforms to print Minecraft and other items. Should it be integrated with Foursquare, you’d be able to print a Foursquare badge. The API will enable the consumer to transform any digital property into a real-life entity, which has exciting implications for future print-outs.

As for the industry as a whole, it’s very much a wild west. “We just got started, we don’t really know what we can do — it’s like the early Internet years, when we couldn’t imagine web browsing or Facebook or Twitter orSkype,” says Weijmarshausen. “We’ll get more exciting materials, we’ll get a mix-up of materials. We can already print semiconductors, and one printer prototype I know can already print batteries — if you have batteries and semiconductors, you have devices.”

Though there are current limitations, a burgeoning 3D-printing industry can let imaginations run wild in the years to come.

“A lot of things — even things we don’t know and that aren’t yet possible — will be 3D printed.”

Read the full post here: http://mashable.com/2012/02/28/3d-printing-shapeways/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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