News Stories

Making Stuff: 3D Printing on Campus [Campus Technology]

[Campus Technology]

Schenberger is an assistant professor in mechanical engineering at theUniversity of Portland; Meadows is an associate professor in curriculum and instruction, teaching pre-service science teachers, at the University of Mary Washington. But they have something in common: They’re both enamored of their MakerBot Industries 3D printers for what the devices can do in helping educate students.

But it’s not the ability to replicate the inventory of a dollar store that has Meadows so intrigued. He’s more interested in the impact the MakerBot printer could have in elementary science education.

He’ll be teaching a course in the fall, “Elementary Science Methods,” to pre-service teachers. As part of that he’ll be introducing them to the inclusion of engineering in their science lessons. As a result of theNational Research Council developing a national framework for K-12 science standards, he says, “One of the things that’s happening in science education is that there’s a big emphasis on including engineering in science classes.”

3D printing fits well, Meadows explains, in a scenario where the student is “designing something, testing it, learning, recording information, going back and redesigning. It’s really a great way to do problem solving.”  …

The fascination instructors have with the MakerBot recalls an era when humans did more for themselves, muses Meadows. “Like we used to do with our cars. You’d go in and take things apart and fix things. With computerization it’s difficult to do that. Now we’re getting back to the idea of making something, building something, testing it, fiddling around with it, and rebuilding it. It goes back to that hands-on DIY ethic.”  …

Read the full story here: http://campustechnology.com/Articles/2012/02/21/Making-Stuff-3D-Printing-on-Campus.aspx?Page=1

Panasonic Bringing Star Wars 3D Home This Year

[Bleeding Cool]

Last year, Panasonic gave away copies of the Star Wars saga on Blu-ray for folks who picked up their home theatre kit. This year, they’re going to be expanding this into the third dimension by bundling the new, dimensionalised Phantom Menace.

While the quote sources say that the deal could start as soon as the spring, Tech Radar speculate that it’s more likely to be September.

See the full story here: http://www.bleedingcool.com/2012/02/21/panasonic-bringing-star-wars-3d-home-this-year/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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