News Stories

Nintendo Considered a 3D Screen on Wii U

[Nintendo Life]

… Nintendo is gradually unveiling details about the console and its tablet controller …

The tablet screen itself, which hands-on reports confirm is a resistive touch screen — similar to DS/3DS technology — and has a standard-definition resolution, has been an area where Nintendo has considered more advanced technology. The patent filings raise the possibility of a 3D or HD screen on the tablet controller, with the 3D screen having the option of being stereoscopic glasses-free technology, like 3DS, or potentially just capable of outputting 3D images that are viewed through glasses. That would certainly give the controller an extra edge, though would also undoubtedly add to the cost of the console.  …

Read the full article here: http://www.nintendolife.com/news/2012/02/nintendo_considered_a_3d_screen_on_wii_u

Cinedeck Adds XDCAM and AVC-Intra Support to its Cinedeck RX Rackmount Recorder

[Press Release]

Cinedeck RX is a rack-mountable, solid-state recording, monitoring and playback system, that delivers tapeless workflow to studios, post-production facilities and broadcasters covering the wide range of cinema production, sporting, music, theatrical and entertainment events in both 2D and 3D stereoscopic formats.

Read the full press release here: http://3droundabout.com/2012/02/6208/cinedeck-adds-xdcam-and-avc-intra-support-to-its-cinedeck-rx-rackmount-recorder.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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