News Stories

3DS Review – 'Resident Evil: Revelations'

[WorthPlaying.com]

…  Revelations also makes a better case for 3-D being something special. It’s better than any other game I’ve seen on the 3DS to date, even the beautiful Super Mario 3D Land. There’s even a secondary 3-D depth slider to let you make the effect far more intense. Even without the 3-D, Revelations is the best-looking game on the console. Sadly, the same can’t be said for the voice work. It’s the usual cheesy Resident Evil stuff; there’s just more of it than usual, and none of it quite so delightful as Wesker’s constant cheese from RE5.   …

Read the full review here: http://worthplaying.com/article/2012/2/7/reviews/85034/

Legend3D Provides 3D Conversion for 2012 Best Visual Effects Oscar Nominees

[Press Release]

On the heels of the 84th Academy Awards® nominations, Legend3D, Inc., the leading innovator in 2D-to-3D conversion technology, is pleased to announce its role as a primary conversion partner for two of the films honored in the 2012Academy Award for Best Visual Effects category. Legend3D was selected as the sole conversion partner to seamlessly convert invaluable vintage scenes for Martin Scorsese’s stereoscopic debut film, Hugo, which collected three International 3D Society Creative Arts Awards on Feb. 1. Tasked with working with Michael Bay to utilize conversion technology, Legend3D also helped enhance the storytelling for more than 75 minutes of live-action scenes that comprised the blockbuster hit,Transformers: Dark of the Moon.

Read the full story here: http://www.sacbee.com/2012/02/06/4242878/legend3d-provides-3d-conversion.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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