News Stories

Digital Kitchen 3D photobooth is created

[SlashGear]

A design firm has created something that could put all those carnival photo kiosks to shame – a 3D photobooth. The creation uses three Canon 5D MKII cameras and four Macbook Pros, just to demonstrate how much power something like this needs. The result is a contraption that is able to instantly print 3D photos. Unfortunately, don’t expect one near your hometown any time soon.

“We have no plans to commercialize the Protobooth. It was an internal project that we had a lot of fun creating.” Yes, like all good things, this won’t be turned into a commercialized product just yet. However, “That being said, everything we learned from this process has the potential to make its way into future projects.”

So what’s the point? Just to prove it’s possible, apparently. When it comes to the expansion of 3D technology, pictures appear to be the one thing people gravitate to more than anything else. So perhaps some day down the road, stepping into a photobooth will leave you with a three-dimensional memory, but for now you can check out the first step in that direction – the Protobooth.

See the original post here: http://www.slashgear.com/digital-kitchen-3d-photobooth-is-created-28216023/

LG: 'We Want To Get Back In The Smartphone Game'

[Digital Versus]

Does LG have what it takes to get back in the smartphone game this year?  That’s a question we asked the firm, which (still) refuses to be beaten and is betting on 4G to help it make up for lost time.

At the same time, another phone, the Optimus 3D Max, will take over the role of last year’s Optimus 3D.  LG is still convinced that 3D is going to take off on mobile devices, and that the public is going to want a 3D mobile phone.  Girard insisted that ‘LG believes in 3D convergence, which really makes sense’, although he also admitted that the sales figures for the firm’s first 3D mobile were less than impressive.

See the full story here: http://www.digitalversus.com/mobile-phone/lg-we-want-get-back-smartphone-game-n23525.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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