[by CVG staff, www.computerandvideogames.com]
A 3D display could soon become a new standard for shooters, according to the developer of PS3 FPS titles Mag and SOCOM 4.
Killzone 3, Crysis 2 and Call Of Duty: Black Ops have all recently included the option to play in stereoscopic 3D, winning rave reviews from critics for the implementation of the tech.
SOCOM 4: Special Forces, which releases in Europe next week, is the latest big hitter to go 3D, and we recently joined lead designer Travis Steiner during a Special Forces co-op event for a chat about both the game and life at Zipper Interactive.
During the course of a extensive interview which will be appearing on CVG soon, the conversation turned to how important 3D might become for the shooter genre. We asked Steiner if he thought 3D is likely to become a new industry standard.
He said: “Yeah, certainly… It’s been great [to use 3D] in SOCOM and it’s definitely something that we’re going to see more of in games in the future.”
Killzone 3 and now SOCOM 4 are at the forefront of 3D implementation on PS3, but what exactly does that third dimension really add to a game and how important has it been in the development of SOCOM 4?
Steiner was enthusiastic about its virtues saying: “Our goal is to make the game feel as realistic as possible and I think 3D is a big step in getting players immersed in the combat.”
“The 3D implementation in SOCOM really brings the locations to life. You really see great depth in the environment and when the combat starts. There’s things you notice a lot more.
“Particularly incoming enemy fire, rockets, grenades machine gun fire, you know it makes you tense up and feel like you’re really in danger.”
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