News Stories

3D in the Home: Who, What, When and Where

Market Research report – link for more info and purchase

3DTV was one of the biggest themes emerging from the 2010 International CES, but is it a viable home entertainment technology? While we’ve had 3D in some form for over 100 years, it is now pushing into the living room. Can it survive and will it make a difference? CEA and Entertainment Technology Center (ETC) present a second year follow-up report to their groundbreaking 2009 3D study.

Among the topics covered are:

– The current state of 3D

– What segment of the population is interested in learning more about 3D

– What segment of the population is most interested in bringing 3DTV into their home

– The forecast for 3D TVs over the next three years

This report is a must read for anyone involved in the manufacturing, marketing and merchandising of 3DTV and 3D content.

Topics Included In Study: Content; Digital Television; Gaming; Video

Measurements: Awareness; Expenditures (Future); Interest; Purchase Intentions; Satisfaction

For more information please click on:

http://www.researchandmarkets.com/product/54cf03/3d_in_the_home_who_what_when_and_where

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Related Titles also available from Research and Markets:

3D Television: 2010 to 2014 – Detailed Market Analysis, Data and Forecasts –

http://www.researchandmarkets.com/product/54cf03/3d_television_2010_to_2014_detailed_market

3D TV Market Development Outlook, 2010 and Beyond –

http://www.researchandmarkets.com/product/54cf03/3d_tv_market_development_outlook_2010_and_be

2010 Real-Time 2D-to-3D Conversion: An Overview of the Market for 2D-to-3D Conversion in the Home –

http://www.researchandmarkets.com/product/54cf03/2010_realtime_2dto3d_conversion_an_overvi

Thank you for your consideration.

Best Regards,

Rachel Thompson

Senior Manager

Research and Markets Ltd

rachel.thompson@researchandmarkets.com

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)