News Stories

Yu-Gi-Oh! 3D in theatres for 4 days via Cinedigm

Cinedigm Digital Cinema Corp. (NASDAQ: CIDM), announced today it will bring YU-GI-OH! 3D: BONDS BEYOND TIME to 300 digital movie theatres around the country for four EXCLUSIVE screenings.

Yu-Gi-Oh! 3D: Bonds Beyond Time (©1996 Kazuki Takahashi, ©2010 NAS – TV TOKYO) was created by renowned manga artist Kazuki Takahashi and is the world’s first full-length animated feature to be drawn by hand and then rendered into 3D for the big screen. This North American film version has an EXCLUSIVE ten-minute back story on the three main characters, Yugi Muto (from Yu-Gi-Oh! Classic), Jaden Yuki (from Yu-Gi-Oh! GX), and Yusei Fudo (from Yu-Gi-Oh! 5D’s) that incorporates scenes from all three animated series not included in Japan’s original movie release.

Yu-Gi-Oh! 3D: Bonds Beyond Time is a perfect candidate for Cinedigm’s digital distribution, benefitting from the extremely targeted and efficient distribution model brought forth by digital cinema technology.

WHEN:

Saturday, February 26th

Sunday, February 27th

Saturday, March 5th

Sunday, March 6th

WHERE:

A full list of participating theatres and screening times can be found at www.yugiohmovie3d.com.

NOTE:

Moviegoers at all four special event screenings will receive an exclusive Konami ‘Malefic Red-Eyes B. Dragon’ collectible card for the legendary Yu-Gi-Oh! TRADING CARD GAME, as well as a mini-manga from VIZ Media.

Cinedigm and 4Kids have also made it easy for fans to keep on top of the latest developments via Twitter (YGO3D), Facebook (www.facebook.com/YuGiOh), and its own Website (www.yugiohmovie3d.com).

See the original press release here: http://pr-usa.net/index.php?option=com_content&task=view&id=634882&Itemid=28

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

AI Roundtable // Building “Safe” Agents Using Claude Code: A Quick Tutorial
(April 24, Members Only)


Quarterly Board Meeting
(June 4, Closed Meeting)


All Members Meeting
(June 18, Members Only)