News Stories

Yu-Gi-Oh! 3D in theatres for 4 days via Cinedigm

Cinedigm Digital Cinema Corp. (NASDAQ: CIDM), announced today it will bring YU-GI-OH! 3D: BONDS BEYOND TIME to 300 digital movie theatres around the country for four EXCLUSIVE screenings.

Yu-Gi-Oh! 3D: Bonds Beyond Time (©1996 Kazuki Takahashi, ©2010 NAS – TV TOKYO) was created by renowned manga artist Kazuki Takahashi and is the world’s first full-length animated feature to be drawn by hand and then rendered into 3D for the big screen. This North American film version has an EXCLUSIVE ten-minute back story on the three main characters, Yugi Muto (from Yu-Gi-Oh! Classic), Jaden Yuki (from Yu-Gi-Oh! GX), and Yusei Fudo (from Yu-Gi-Oh! 5D’s) that incorporates scenes from all three animated series not included in Japan’s original movie release.

Yu-Gi-Oh! 3D: Bonds Beyond Time is a perfect candidate for Cinedigm’s digital distribution, benefitting from the extremely targeted and efficient distribution model brought forth by digital cinema technology.

WHEN:

Saturday, February 26th

Sunday, February 27th

Saturday, March 5th

Sunday, March 6th

WHERE:

A full list of participating theatres and screening times can be found at www.yugiohmovie3d.com.

NOTE:

Moviegoers at all four special event screenings will receive an exclusive Konami ‘Malefic Red-Eyes B. Dragon’ collectible card for the legendary Yu-Gi-Oh! TRADING CARD GAME, as well as a mini-manga from VIZ Media.

Cinedigm and 4Kids have also made it easy for fans to keep on top of the latest developments via Twitter (YGO3D), Facebook (www.facebook.com/YuGiOh), and its own Website (www.yugiohmovie3d.com).

See the original press release here: http://pr-usa.net/index.php?option=com_content&task=view&id=634882&Itemid=28

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)