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Variety 3D Entertainment Summit (NYC)

FEATURED SPEAKERS:

Jeffrey Katzenberg, CEO and President of DreamWorks Animation SKG
M. Night Shyamalan, Writer-Director
Chris Cookson,
President of Sony Pictures Technologies Sony Pictures Entertainment
John Rubey,
President, AEG Network LIVE
Bob Dowling,
Co-Producer & Conference Chairperson, 3D Entertainment Summit
Neil Stiles,
President, Variety
Michael V. Lewis, Chairman/CEO and Co-Founder, RealD
David BishopPresident, Sony Pictures Home Entertainment; VP, DEG: The Digital Entertainment Group
Bryan Burns, Vice President, Strategic Business Planning and Development, ESPN

3D Entertainment Summit Offers:
  • Fresh insights
  • Provocative discussions
  • Innovative and interactive forums
  • Cutting-edge technology solutions
  • Top business issues impacting 3D entertainment
  • Intimate environment; highly conducive to interacting with clients and potential partners
  •  

  • Networking with the who’s who in the 3D industry including influential members of the press, analysts and investors

Additional Speakers include:
Alec Shapiro, Sony Electronics; Cha
rlotte Jones, Screen Digest; David CohenVariety; Patrick Naud; Ubisoft; Greg Foster, IMAX Corporation; Sandy Climan, 3ality DigitalMichael Cai, Interpret, LLC; Jonathan Dern, Cinedigm; Lorne Lanning, OddWorld Inhabitants;Ken Venturi, NCM MediaNetworks, Andrew Stucker, Sony Electronics Digital Systems, Bruce Rogers, Producer; Steven Poster, International Cinematographers Guild…Plus many others. (Click herefor a complete list of speakers)

See more information here:  http://ny.3d-summit.com/Default.aspx?id=8c82bd26-9f9c-4fbf-85d8-7cda2ae6e7e1

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

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