News Stories

Japan introduces 52-inch glasses-free 3D TV

[by Raven Lovecraft, TG Daily]

What is perhaps the most technologically sophisticated 3D TV is now a fait de compli in Japan.

But it’s not quite ready for consumers. The 52-inch glasses-free 3D TV, using a new kind of display tech, is currently being peddled to business customers that can produce their own 3D content.

It comes from Dimenco, a small company made up of former Philips employees. The group created a new kind of glasses-free 3Dtechnology that, unlike the displays used in products like Nintendo’s 3DS, can be scaled to large-screen devices without any real loss in visual fidelity. Other issues related to framerates and dark lines in the display are also alleviated.

But with all these new inner workings, it can still project any kind of 3D content that’s already on the market today. In fact, it can even take a 2D video and convert it into 3D in real time.

There are a lot of advancements in glasses-free 3D tech this year. We saw a start-up company at the mobileCTIA trade show earlier this year and were blown away with its displays that literally do make it appear that objects are jumping out of the screen.

With this new technology, the early concern about not being able to use glasses-free 3D in full-size TVs is no longer an issue. However, the other major concern, the price, still very much is. Dimenco’s TV sells for 1.7 million yen, or approximately $20,800. Yikes.

It does expect to reduce costs over the next couple years, though, and plans to introduce TVs for the consumer market beginning in 2013.

See the original post here: http://www.tgdaily.com/consumer-electronics-brief/56144-japan-introduces-52-inch-glasses-free-3d-tv

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)