[Excerpt]
Speaking to GI.biz, [SCEE’s senior development manager and 3D evangelist Simon] Benson says that the cost of 3D on overall performance is rather low, especially if the game supports a split-screen mode:
What we’re talking about here is, in some cases we’ve had titles where 3D has been half a per cent of overhead. It can literally be the render programmer spending a couple of weeks manipulating it. Particularly if a game already has split screen in it, just take that mode of the game and reauthor it to deliver really high quality 3D. So often it’s the case of it doesn’t even hit the radar of whether we should or shouldn’t, it can just be done.
Read the full story here: http://www.shacknews.com/article/69584/sony-3d-costs-as-low-as-half-a-percent-of
