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So Nintendo has done a number of things to entice the potential buyer (as well as keep a hold on the early adopters who snagged a model). Mall shows and special presentations have been held with the sole purpose of calling attention to the 3DS — the “byproduct” of those viewing are able to try out a 3DS should actually be considered just as important.
Nintendo also began to enhance the abilities of the 3DS game console — keep in mind that the technology has to be there from the start for any software “update” to take hold: if that wasn’t the case we’d all have 3DTV, instead of HDTVs and not need to get a new Blu-ray player that can handle a 3D signal (Sony proved this point by making their PlayStation 3 software compatible with 3D, even though the system came out initially well before 3D was even considered a viable home addition). So the dual cameras on the 3DS that only took stills are now unlocked to handle video, be that full motion or single-frame ala stop-motion. Other examples are the eShop opening up the addition of downloadable 3D games and 3D videos.
But probably the biggest inducement comes from “hotspots” which are free to use by 3DS users. These include airports and hotels and malls and number over 29,000 (thanks to a hook-up with AT&T). Besides the 3DS being able to download in the background or while the console is “off,” there’s the addition of special incentives based off the “StreetPass” technology in effect — which can contact and connect 3DS’ers together wirelessly.
Adding to all this, club Nintendo members are offered discounted “coin” costs for purchasing/downloading 3DS titles to their consoles. Just another example of Nintendo keeping 3D up close and personal. Good job!
Read the full story here: http://www.3dtv.com/UI/ViewArticles.aspx?ArticleId=480