News Stories

DCS Notes – Day 2 -Session 3 – Production and Projection Techniques for Immersive Media

Session 3: Production and Projection Techniques for Immersive Media

Dr. Foessel, Siegried – Chair, JPEG 2000 committee

What is immersive technology – it is certain behavior of computer and communication that approaches reality.

PRIME (PRoduction and projection technologies for Immersive mEdia) is a consortium of 8 partners.  They are conducting R&D for workflows and key components of multidimensional immersive media.  They analyze markets; do quality evaluation and acceptance testing; work on standardization; and address public relations.

Research areas include 3D cinema, 3D TVs, and panoramic 2d/3d projection.

PRIME has developed new mini-cameras for 3D/multiview capture.  Also they have developed a stereoscopic analyzer (STAN) to assist, control, and correct stereo quality on the set.  STAN does real time analysis of the data from the stereo pair cameras and captures technical metadata about the capture conditions (ex disparity range and convergence plane).  The system has a viewfinder / controller screen with an intuitive GUI.

Their technology for 2D and 3D panoramic production includes a new rig; an omnidirectional camera system that holds up to 12 cameras pointing upward to a 360 degree reflective cone structure.   It has been field-tested in soccer games, a 10 minute documentary, and a 5 minute fiction film.  Two months ago they built a 180 degree theatre with 7 projectors.  They are working towards having the 3D panorama projection system up and running by the end of 2010.  This introduces 3D capture issues, like no common center point, that they are working to resolve.  Also, they are working on higher frame rate and synchronization issues.

PRIME offers lectures on aspects of 3D to students and workers covering concepts like disparity, misalignment, 3D plots, distance and duration of scenes, jumps at cuts, etc.

Regarding the art of panoramic 3D cinema, multiple points of interest with no/some/full narrative connection will impact how to shoot and center the 3D.  Is the screen a geometric continuation of reality and the real space, or a distinct space?

He showed a clip of 3D film – Perigrine

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)