Opportunities in 3D Visualization, Simulation, & Training 2010-2015: Defense & Government is a comprehensive study on the market for technologies that enable military, emergency response, planning, and other government agencies to conduct training and education, data analysis, system simulation, and similar virtual tasks through the use of 3D computer graphics systems. This report covers the hardware, software, and services that make these systems possible and focuses on the market and technology trends that will help shape these markets over the next several years. Included are five-year forecasts for spending in the 3D VizSim market within the defense and government segment and its sub-segments of civil aviation, civil services, military, and research and administration and within the hardware and software product categories and by major geographical region.
Definitions
Acacia Research Group adheres to established industry definitions where possible and defines technology areas and markets where necessary.
– 3D Visualization, Simulation, and Training (3D VS&T) – The market for technologies, products, and services that enable the creation, presentation, and/or interaction with data sets and presentation of those data sets to users via computer-generated 3D graphics. In this report, we refer to three separate components of the market: hardware, software, and services.
— Hardware – Any devices used in the creation and deployment of 3D VS&T applications. Includes computing devices (PCs to supercomputers), graphics processors (add-in cards to image generators), display devices (monitors and head-mounted displays to group-immersive displays), input devices (keyboard and mouse to motion/position sensing systems), and other devices including motion bases, custom input/output systems, etc.
— Software – Off-the-shelf and custom software products used in the creation and deployment of 3D VS&T applications. Includes content creation packages, development tools, graphics and other APIs, database systems, operating software, etc. This product category includes tools and middleware (T&M) described below.
— Services – Any services purchased for the purposes of creating, deploying, or maintaining 3D VS&T applications including content creation, application development, systems integration, training, maintenance and servicing, etc.
– Tools & Middleware (T&M) – Tools are programmer and artist tools for creating interactive graphical applications. Middleware is any software layer that provides additional functionality to an application, including graphics APIs, physics, artificial intelligence – and even more specialized tasks such as sensor simulation or ergonomic evaluation.
Opportunities in 3D Visualization, Simulation, & Training 2010-2015: Defense & Government brings you the data, insight, and advice you need to successfully leverage your existing technologies and expertise into new markets.
Spending in the defense and government segment is still growing despite tough economic times. Governments all over the world are looking at 3D technology as a way to stay competitive on the world stage, reduce costs in training a large workforce, secure transportation and travel systems. Militaries are increasingly using 3D technology as a standard training tool for nearly every member of the armed services. Research and administrative agencies are looking to 3D technology to support research projects in areas ranging from transportation planning to disease research and control. Civil aviation agencies are employing 3D technology to visualize security planning, train personnel, and screen baggage and passengers. Civil service agencies are increasingly seeing the value of implementing 3D technology in law enforcement outside of the lab and in the courtroom.
This study takes an in-depth look at the existing and potential opportunities for technology providers in the government and defense 3D visualization, simulation, and training markets worldwide. It includes forecasts for growth in spending on hardware, services, and software in the civil aviation, civil services, military, and research and administration sub-sectors. Acacia Research Group engaged the services of Daniel Research Group to design and develop custom Excel/VBA-based modeling tools to support and facilitate the forecasting process. These tools allowed Acacia Research Group to accurately and efficiently transform qualitative assessments of technology and market trend, accelerators, and inhibitors into quantitative terms. The tools utilized Daniel Research Groups’ SegmentSolver™ and MatrixSolver™ proprietary methodologies.
If you are ready to move your company beyond its current markets then the data and insight you’ll find in this product will prove an invaluable resource. The study is intended for entertainment technology marketers, project and product managers, and executives who want to know more about upcoming opportunities.
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TABLE OF CONTENTS
Executive Summary
— Accelerators
— Inhibitors
– Market Summary
Market Overview
– Sub-Segment Trends
– Regional Trends
– Product Trends
Civil Aviation
— Accelerators
— Inhibitors
– Spending by Region
— Regional Breakdown by Product
– Spending by Product
— Product Breakdown by Region
Civil Services
– Accelerators
– Inhibitors
– Spending by Region
— Regional Breakdown by Product
– Spending by Product
— Product Breakdown by Region
Military
– Accelerators
– Inhibitors
– Spending by Region
— Regional Breakdown by Product
– Spending by Product
— Product Breakdown by Region
Research & Administration
– Accelerators
– Inhibitors
– Spending by Region
— Regional Breakdown by Product
– Spending by Product
— Product Breakdown by Region
List of Data Tables
Table 1 – Example 3D VS&T Defense & Government End-Users
Table 2 – Defense & Government 3D VS&T Market Spending 2010-2015
Table 3 – Defense & Government 3D VS&T Spending by Sub-Segment 2010-2015
Table 4 – Defense & Government 3D VS&T Spending by Region 2010-2015
Table 5 – Defense & Government 3D VS&T Spending by Product 2010-2015
Table 6 – Civil Aviation 3D VS&T Total Spending 2010-2015
Table 7 – Civil Aviation 3D VS&T Total Spending by Region 2010-2015
Table 8 – Civil Aviation 3D VS&T Asian Spending by Product 2010-2015
Table 9 – Civil Aviation 3D VS&T European Spending by Product 2010-2015
Table 10 – Civil Aviation 3D VS&T North American Spending by Product 2010-2015
Table 11 – Civil Aviation 3D VS&T Rest of World Spending by Product 2010-2015
Table 12 –Civil Aviation 3D VS&T Total Spending by Product 2010-2015
Table 13 –Civil Aviation 3D VS&T Hardware Spending by Region 2010-2015
Table 14 –Civil Aviation 3D VS&T Services Spending by Region 2010-2015
Table 15 –Civil Aviation 3D VS&T Software Spending by Region 2010-2015
Table 16 – Civil Services 3D VS&T Spending 2010-2015
Table 17 –Civil Services 3D VS&T Spending by Region 2010-2015
Table 18 – Civil Services 3D VS&T Asian Spending by Product 2010-2015
Table 19 – Civil Services 3D VS&T European Spending by Product 2010-2015
Table 20 – Civil Services 3D VS&T North American Spending by Product 2010-2015
Table 21 – Civil Services 3D VS&T Rest of the World Spending by Product 2010-2015
Table 22 – Civil Services 3D VS&T Spending by Product 2010-2015
Table 23 –Civil Services 3D VS&T Hardware Spending by Region 2010-2015
Table 24 –Civil Services 3D VS&T Services Spending by Region 2010-2015
Table 25 –Civil Services 3D VS&T Software Spending by Region 2010-2015
Table 26 – Military 3D VS&T Spending 2010-2015
Table 27 – United States Army Job Categories by Branch
Table 28 – Military 3D VS&T Spending by Region 2010-2015
Table 29 – Military 3D VS&T Asian Spending by Product 2010-2015
Table 30 – Military 3D VS&T European Spending by Product 2010-2015
Table 31 – Military 3D VS&T North American Spending by Product 2010-2015
Table 32 – Military 3D VS&T Rest of World Spending by Product 2010-2015
Table 33 – Military 3D VS&T Spending by Product 2010-2015
Table 34 – Military 3D VS&T Hardware Spending by Region 2010-2015
Table 35 – Military 3D VS&T Services Spending by Region 2010-2015
Table 36 – Military 3D VS&T Software Spending by Region 2010-2015
Table 37 – Research & Administration 3D VS&T Spending 2010-2015
Table 38 – Research & Administration 3D VS&T Spending by Region 2010-2015
Table 39 – Research & Administration 3D VS&T Asian Spending by Product 2010-2015
Table 40 – Research & Administration 3D VS&T European Spending by Product 2010-2015
Table 41 – Research & Administration 3D VS&T North American Spending by Product 2010-2015
Table 42 – Research & Administration 3D VS&T Rest of World Spending by Product 2010-2015
Table 43 – Research & Administration 3D VS&T Spending by Product 2010-2015
Table 44 – Research & Administration 3D VS&T Hardware Spending by Region 2010-2015
Table 45 – Research & Administration 3D VS&T Services Spending by Region 2010-2015
Table 46 – Research & Administration 3D VS&T Software Spending by Region 2010-2015
Table 42 – Research & Administration 3D VS&T Rest of World Spending by Product 2010-2015
Table 43 – Research & Administration 3D VS&T Spending by Product 2010-2015
Table 44 – Research & Administration 3D VS&T Hardware Spending by Region 2010-2015
Table 45 – Research & Administration 3D VS&T Services Spending by Region 2010-2015
Table 46 – Research & Administration 3D VS&T Software Spending by Region 2010-2015
List of Figures
Figure 1 –Defense & Government 3D VS&T Spending 2010 vs 2015
Figure 2 –Defense & Government 3D VS&T Spending by Sub-Segment 2010 vs 2015
Figure 3 –Defense & Government 3D VS&T Spending by Region 2010 vs 2015
Figure 4 –Defense & Government 3D VS&T Spending by Product 2010 vs 2015
Figure 5 – Defense & Government 3D VS&T Spending 1998-2015
Figure 6 –Civil Aviation 3D VS&T Spending Share by Product 2010
Figure 7 –Civil Aviation 3D VS&T Spending Share by Product 2015
Figure 8 – Civil Services 3D VS&T Spending Share by Product 2010
Figure 9 – Civil Services 3D VS&T Spending Share by Product 2015
Figure 10 – Military 3D VS&T Spending by Region 2010-2015
Figure 11 – Military 3D VS&T Spending Share by Product 2010
Figure 12 – Military 3D VS&T Spending Share by Product 2015
Figure 13 – Research & Administration 3D VS&T Spending Share by Product 2010
Figure 14 – Research & Administration 3D VS&T Spending Share by Product
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SUMMARY
Defense and Government 3D Visualization, Simulation, and Training Market to Grow Quickly
Worldwide spending on hardware, software, and services for 3D visualization, simulation, and training in the defense and government segment will reach $16.5 billion in 2010 and grow to $20 billion by 2015, according to Acacia Research Group’s latest market study, ‘Opportunities in 3D Visualization, Simulation, & Training 2010-2015: Defense & Government.’
“The 3D visualization, simulation, and training defense and government market is on the cusp of another disruption. 3D capable browsers, ubiquitous 3D on the desktop, in notebooks, and in handheld devices will make 3D accessible to a large portion of the defense and government workforce,” says Christine Arrington, senior analyst, Acacia Research Group. “Hardware makers, application developers, and service providers will have to evaluate their business models and their development strategies to take advantage of the new opportunities that will appear worldwide over the next five years. Those who adapt will benefit those who do not will suffer.”
A perfect storm is brewing that will bring 3D content creation technology from the entertainment industry to the defense and government segment on a much larger scale than previously seen. The entertainment market has pulled back on spending, leaving many tool and middleware makers wondering how they are going to survive until consumer spending on games and films returns to high levels. At the same time, government agencies around the world are realizing the value of 3D applications for training and visualization. 3D capabilities are becoming ubiquitous across agencies as computers with basic graphics hardware that can run 3D applications penetrate most agencies. 3D capable browsers will be the next phase in 3D everywhere.
Many tool and middleware companies have worked with government agencies, particularly military agencies for many years. However, 3D was a luxury that was usually reserved for the high-end mission-critical jobs. Visualization, simulation, and training systems typically cost agencies millions of dollars. Entertainment technology is set to change that business model on a huge scale. Off-the-shelf middleware products such as game engines, physics, and artificial intelligence will allow agencies to commission applications at much lower prices. Content creation companies have spent many years developing packages that focus on making applications easier to use for non-programmers, and creating subscription business models that fit more appropriately in the per-seat purchase model of many government agencies.
Entertainment industry content creation technology will allow 3D applications to spread throughout the thousands of job titles in the many different government agencies around the world, helping push strong growth in the segment. The biggest challenge will be adjusting revenue models, customer support systems, and integrating “real-world” content into the development. Companies that can successfully navigate these challenges will see the defense and government visualization, simulation, and training market become an important new revenue stream.
The military sub-segment will continue to be the biggest spender on 3D technology. The biggest change will be that growth in spending on 3D technology will no longer concentrated in Western markets. Militaries in Asian and Middle Eastern markets will adopt 3D visualization, simulation, and training technology very quickly.
Research and administrative spending will provide 3D technology companies with a diverse set of opportunities. Access to 3D capable computing on the desktop will allow agencies ranging in responsibility from agriculture to health services to adopt desktop simulation and training in many job categories.
Civil aviation spending sponsored by governments will be a smaller market, but security, construction, and air traffic management upgrades will keep 3D technology in high demand. The civil service segment will be one of the toughest with law enforcement and emergency response agencies focused on other technology priorities over the next five years.
“The defense and government segment will offer 3D technology makers huge opportunities over the next five years,’ says Arrington, ‘Many government agencies and government funded projects will turn to 3D technology for advanced training and analysis. No agency is looking to waste money right now so any technology that can prove it saves a government money will have an advantage. ”
‘Opportunities in 3D Visualization, Simulation, & Training 2010-2015: Defense & Government’ is Acacia Research Group’s comprehensive study on the market for technologies that enable military, emergency response, planning, and other government agencies to conduct training and education, data analysis, system simulation, and similar virtual tasks through the use of 3D computer graphics systems.
This report covers the hardware, software, and services that make these systems possible and focuses on the market and technology trends that will help shape these markets over the next several years. Included are five-year forecasts for spending in the 3D VizSim market within the defense & government segment and its sub-segments of civil aviation agencies, civil services, military, and research and administration and within the hardware and software product categories, and by major geographical region.