News Stories

Samsung Demos Super-High Resolution 3D HDTV, Drops Jaws in the Process

[By Kevin LeePCWorld]

Sharp and NHK may be bringing us the 33-million pixel HDTV but Samsung’s 8-million pixel, 70-inch HDTV sounds impressive in its own right. Samsung showed off their 4000 by 2000-resolution 3DTV (so-called 4k-by-2k) at the Society for Information Display conference in Los Angeles just last week, according to MIT Technology Review.

The answer lies in shrinking pixels and using better transistors. In most cases, manufactures can’t miniaturize pixels because the current silicon transistors can’t conduct electrons fast enough to work with miniaturized parts. Luckily Samsung has metal oxide transistors, which can and do very well at conducting electrons quickly. Also the implementation of these metal oxide backplanes is inexpensive and is one of the few mixes— IGZO: indium, gallium, and zinc—that work with current technology.

Current HDTV video comes in 1920-by-1080 or 1280-by-720 pixel resolutions, depending on whether it’s 720p or 1080i/1080p, so presumably 4k-by-2k will be the next step. A 1080p TV has a bit over 2 million pixels, so 4k-by-2k would be quite a step up. Other vendors have toyed with 4k-by-2k,, includingToshiba and its “Cell TV”. This might be the first time we here at GeekTech have heard about a 3D 4k-by-2k TV, though.

Technology Review had an interesting interview with Paul Semenza, a senior analyst at Display Search, who speculated that Sharp might be implementing the same technology to develop high-resolution displays for smartphones and tablets. Be sure to check it out.

See the original post here: http://www.pcworld.com/article/229639/samsung_demos_superhigh_resolution_3d_hdtv_drops_jaws_in_the_process.html

Resident Evil: Revelations is portable 3D survival horror done right

[By , Ars Technica]

There are precious few 3DS titles that make the $250 system look like a good deal. After sitting down withResident Evil: Revelations, I think I may have found one to add to the small list. This is a intriguing mixture of old and new ideas, along with an all-new story in the Resident Evil canon.

The demo begins with Jill Valentine waking up in a bed and finding herself in what appears to be an old, dusty mansion. The game takes place on an ocean liner, in fact, but in the very short taste of the gameplay, the entire thing gave off the pleasant feel of the classic Resident Evil games. You can move and shoot, but everything else feels like it is a gently updated version of the game we first fell in love with back on the PlayStation One.

The 3D effect is very well done, and you can bring the levels up to maximum without giving yourself a headache. The touchscreen allows you to look around freely to get a feel for your surroundings, and the game showed us a scanning type of device that moved things to a first-person view, allowing you to manually search for objects and other hidden goodies. In the short section we played, ammunition was short, and the shambling, faceless enemies took a few rounds to destroy. If you ever complained about Resident Evil 4 and 5 feeling more like action games, you will be very happy with the direction this game has taken.

The graphics are also a step above what we’re used to from the 3DS, and they do a good job of showing off the power the portable, a job that few games so far have done well. While the 3D effect isn’t necessary for the game, and many will likely turn it off completely, the graphics wouldn’t have been possible on the previous DS hardware. It makes the 3DS feel, maybe for the first time, like a major upgrade from the past portable systems.

While story, characters, and more details are scarce, we know the game takes place between Resident Evil 4and 5, and will involve both Jill Valentine and Chris Redfield. With a heavier emphasis on puzzles and resource management, this is a welcome throwback to the more classical Resident Evil titles. Although the demo only showed around 10 minutes of game time, it was enough to get the writers around me buzzing, and the game is definitely on my radar. Capcom leveraged the 3DS in a good way for this release, and hopefully other publishers are taking some notes.

Resident Evil: Revelations is coming to the 3DS in 2012.

See the original post here: http://arstechnica.com/gaming/news/2011/06/resident-evil-revelations-e3-embargo.ars

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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