News Stories

GamerLive.TV to Broadcast First-Ever 3D Online Video Coverage of E3 Expo on YouTube 3D in NVIDIA 3D Vision

[by PRWeb]

For the first time ever, GamerLive.TV will broadcast 3D video coverage of the E3 Expo, the premier game trade show in the U.S., to gamers and tech enthusiasts around the world. The high-quality, stereoscopic 3D video will be viewable via the YouTube video player for users with NVIDIA® 3D Vision™ PCs.

E3 video footage will be available for free on GamerLive.TV at http://GamerLive.TV/E3-3D, and on GamerLive.TV’s YouTube 3D channel at http://youtube.com/GamerLiveTV. In addition, NVIDIA will showcase the videos at 3DVisionLive.com/E3.

From today through June 9, GamerLive.TV will issue over 50 high-quality 3D videos of the latest E3 news – including game launches, booth demos, 3D game captures, Expo events, and VIP parties. It will also post exclusive interviews with the world’s top game developers, including representatives from Activision, Electronic Arts, Sega, THQ, Ubisoft, Sega, Disney and Capcom as well as celebrity interviews with stars such as ER and Falling Skies’ Noah Wyle, Lost’s Harold Perrineau, Orlando Magic center Dwight Howard, wrestling great Hulk Hogan, the producers of Disney and Pixar’s Cars 2 Movie and Video Game and many more.

“This gives gamers and tech enthusiasts a whole new way to experience the E3 game show with insider’s access and a immersive 3D experience,” said John Gaudiosi, Editor-in-Chief of GamerLive.TV. “With 3D, viewers will almost feel like they are there at the show.”

The annual E3 Expo trade show will be held from June 7-9, 2011, at the Los Angeles Convention Center. Previously open only to the members of the video game industry and press, the E3 Expo experience is now accessible to the general public through GamerLive.TV’s exclusive 3D video coverage.

3D coverage of E3 can be seen with a wide array of supported 3D viewing options on YouTube, including red-blue anaglyph and side-by-side format. But the highest quality visual experience, with the best color and fidelity, will be available only to PC users with NVIDIA 3D Vision advanced, active-shutter glasses.

“GamerLive.TV’s E3 coverage will provide an amazing, one-of-a-kind experience for NVIDIA 3D Vision users,” said Andrew Fear, senior product manager of 3D Vision at NVIDIA. “For the first time, 3D Vision PC users will be able to experience E3 with theater-quality, high-resolution 3D.”

Last week, NVIDIA announced YouTube support for 3D Vision, which enables users to view thousands of existing YouTube 3D videos in rich, high-quality stereoscopic 3D on their NVIDIA 3D Vision PCs and notebooks. To view YouTube 3D videos, an NVIDIA 3D Vision-equipped PC or notebook and the latest NVIDIA GeForce® drivers (version 275 or above), are required, as well as Firefox (version 4 or above), which includes support for HTML5 video streaming. Users will also need to select the HTML5 viewing option when viewing a YouTube 3D video: www.youtube.com/select_3d_mode.

For more information about how to view YouTube videos with 3D Vision, please visit: www.3dvisionlive.com/3dv-html5-detection.

 

See the original story here: http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2011/06/03/prweb8528832.DTL

New 3D version of Tetris arriving in October

Expect queues at the first demo of Tetris for 3DS at E3 2011

[by Adam Hartley, TechRadar]

 

Nintendo’s 3DS has got off to something of a slow start since it launched in the UK back in March, although the promise of a 3D version of the system-selling Tetris this coming September may well soon change this.

Tetris, as most gamers are aware, was the game that sold the first iteration of Nintendo’s Game Boy to a mass market of casual gamers way back in the early 1990s. For many gamers, casual and hardcore alike, it remains the definitive handheld gaming experience.

Virtual Boy flop

The first 3D version of Tetris was actually launched with Nintendo’s Virtual Boy system in the mid 1990s. Marking one of the Japanese gaming giant’s most spectacular hardware flops of the last twenty years.

Tetris was previously released in 3D on the Virtual Boy as two versions V-Tetris and 3D Tetris, with the latter making use of a 3D playing field allowing players to turn the blocks both horizontally and vertically.

Tetris for the Nintendo 3DS will be shown at E3 next week and will launch this coming October, according to a new announcement from The Tetris Company.

Anybody for Tetris soup?

The Tetris Holding Company, which owns the rights to license the brand, has also recently revealed that there are licensing plans in place for 12 different product categories set to arrive before Christmas – with plans to move the brand way beyond videogames with planned new Tetris-themed products set to include T-shirts, Halloween costumes, tabletop games, chocolates, candy, waffles, furniture and Tetris soup.

Yes. You read that correctly. Soup.

The Tetris Company claims that there has, to date, been up to 132 million paid mobile downloads of the game.

It looks like Majesco is set to be the North American distributor of the new 3D version of Tetris, following their success with the Wii and DS versions of the title back in 2009, and Tetris Party Deluxe on Wii and DS in 2010. No word as yet on a British distributor.

Expect queues to get hands on with the first demo of Tetris for 3DS which is set to be playable at Nintendo’s booth at E3 2011 next week.

See the original post here: http://www.techradar.com/news/gaming/new-3d-version-of-tetris-arriving-in-october-962130

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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