News Stories

E3 2011 Hopes and Expectations

[Excerpt]

[Written by Brian J. Papineau. GameFwd.org]

Once again the biggest video game trade show of the year is almost upon us. E3 2011, taking place June 7-9, 2011 in Los Angeles, CA promises to be one of the most interesting in some time. I’m expecting lots of details on Project Café from Nintendo, a date and price for the NGP from Sony and eagerly anticipate seeing where Microsoft will take the Kinect platform.

I thought I’d take a moment to go over what I expect to see and what I hope to see from “the big three” at this year’s expo and some of the more prevalent rumours floating about. In general terms of content relevant toGame Forward, I’m expecting Augmented Reality (AR) to be big this year and for Kinect for Xbox 360 and PlayStation Move titles to dominate their respective system’s first party lineups.

See the full, lengthy article here: http://gamefwd.org/index.php?option=com_content&view=article&id=409:e3-2011-hopes-and-expectations&catid=3:video-games&Itemid=2

3D is OK for most kids, says the American Optometric Association

[by James K. Willcox, Consumer Reports]

In an effort to address what it believes is a fair amount of misinformation about the effects of 3D viewing on younger children, the American Optometric Association (AOA) has posted a 3D eye health FAQ on its website that tackles many commonly asked questions about the issue.

This isn’t the AOA’s first step into the world of 3D and discussions about the effect it can have on viewers. Earlier this year I attended an AOA-sponsored symposium—held in partnership with the 3D@Home Consortium—during which it was suggested that people who don’t experience 3D or who have problems with it should get a comprehensive eye exam, as often these issues can be caused by an undiagnosed eye condition.

At that event, the AOA panelists also said that while there has been some concern that prolonged or frequent viewing of 3D content could cause eye problems, there is currently no evidence that supports that notion.

Still, concerns about the effect that 3D viewing can have on younger kids linger (for example, Nintendo recommends use of the 3D feature on the 3DS, its portable gaming console, only for children 7 and over). To address this issue, the AOA has posted a FAQ with answers to many common questions. Among the AOA’s conclusions:

  • Since most children have established basic binocular vision by age 3, they can safely enjoy 3D movies, TV shows, and games.
  • As with most activities, moderation is important when it comes to 3D viewing, but the time limitations for 3D should be no different than for viewing 2D content. But the AOA says that due to the closer viewing distance, handheld 3D devices actually place higher demands on the eyes than do movies, so more frequent breaks are recommended.
  • For most children, there isn’t a concern that watching 3D programs or games can trigger seizures. The AOA cautions that parents with kids diagnosed with conditions such as photosensitive epilepsy or those taking medications that are known to lower seizure thresholds should exercise caution with both 2D and 3D television. The group says there is no current evidence that seizure risks are any greater with 3D than they are with regular TV programs or movies.

To read the entire FAQ and to find out more about the AOA’s positions on 3D, visit the new 3Deyehealth area of the AOA’s website. For more general information about 3D viewing, see the 3DUniversity website. And for parents with children diagnosed with photosensitive epilepsy, the AOA recommends reading this document (in PDF format).

 

See the original post here: http://news.consumerreports.org/electronics/2011/06/american-optometric-association-kids-and-3d.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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