News Stories

Connected TV and 3D: Booming Industry Provides Plethora of Opportunities

[By Tim Baysinger — Multichannel News, 5/24/2011]

Devices should work with, not against cable/satellite providers

The marketplace for televisions and mobile devices with internet capabilities – or “connected” devices – is booming; by 2015 the amount of consumers with a connected device will triple. 

With that comes numerous opportunities for ways of receiving content, changing the viewing landscape, according to the “Devices, Delivery and the Down-and-Dirty Truth” panel at B&C/MCN/TWICE/TV Technology‘s Connected TV and 3D: Supplying the Demand event on Tuesday at the Roosevelt Hotel in New York.

“Ultimately the viewer is the really big winner,” said Hans Deutmeyer, VP of HBOGo. Deutmeyer argues that cable and satellite providers should not view services like HBOGo, which allows subscribers to view HBO content on their mobile devices such as iPads, as the enemy. Instead, Deutmeyer says that the HBOGo service will help providers, because it adds value to the HBO subscription. “It really is a great retention tool for us,” he said.

Tara Maitra, SVP/GM, content and media sales, TiVo –  which premiered Hulu Plus on Tivo Premiere DVRs this week – says that content players are also huge winners, since their content is becoming easier to find. However, she states that some providers, who like to act as “gatekeepers” to their content are finding it difficult to keep those walls up. “Internet connected TVs break down those [walls],” said Maitra.

Richard Bullwinkle, chief evangelist for Rovi Corp., which produces much of the technology that connected devices – namely Samsung – use, says the key is to get the cable and satellite providers to understand how the service works. “We are now in a world where consumers set the use cases,” said Bullwinkle. “It’s no longer us sitting in a lab and saying ‘what can we create that consumers might want?'” He comments that service providers need to understand that connected devices and services, like HBOGo, are not there to replace them but to enhance the viewer’s experience.

Mark Sokol, EVP, marketing and business development, NeuLion, on the other hand, sees a shift in how certain things, such as live events, will be viewed by the audience. NeuLion is the exclusive streaming provider for the NHL, and provides streams for the NFL, NBA and UFC as well. Sokol argues that in the realm of live sports, the streaming experience far exceeds what broadcast television provides. “They [viewers] want multiple cameras, they want the ability to have these multiple audio feeds, they want the ability to vote and judge the fight by themselves and interact with Twitter,” said Sokol. “All of this is only available when you have an internet-connected television set.” Sokol believes that connected television will become the de facto method of viewing live sporting events.

Bullwinkle countered that while connected mobile devices such as iPads and tablets are well-received by the public, interactive television is not, because mobile devices are a more personal experience while the tube is still considered a more communal one. Bullwinkle states that the interfaces on televisions are usually more confusing compared to the more simplistic ones on mobile devices. Maitra commented that TiVo’s iPad app is meant to aid television watching, and makes viewing a “two-screen experience.”

Deutmeyer said that his company’s HBOGo service gives viewers many options that previously were not available. “There are just a lot of different ways that people want to consume content,” said Deutmeyer. “Where they watch HBO is really kind of up to them.” 

The panel all agreed on one thing: Today’s viewers have many more options for how they want to receive their content, and the connected devices industry is finding new and better ways to provide that. 

“I don’t care what channel my show is [on], I just care about the show,” said Bullwinkle.

See the original post here: http://www.multichannel.com/article/468716-Connected_TV_and_3D_Booming_Industry_Provides_Plethora_of_Opportunities.php

(Analyst Rpt.) The American Consumer is Rejecting 3D: Will Hollywood Listen to Consumers vs. Forcing 3D on Us?

[by Richard Greenfield, Analyst, BTIG Research]

 

 

Despite the cheerleading of RealD’s Michael Lewis, DreamWorks Animation’s Jeffrey Katzenberg and Lightstorm Entertainment’s James Cameron, US consumers are increasingly rejecting 3D movies.  In early-mid 2010, the movie industry talked about how the biggest issue holding back 3D box office was screen count – meaning there was demand to see movies in 3D, but too few screens that had been upgraded to 3D.  In the past year, 3D screen count has more than doubled from over 4,000 to north of 8,500, in turn, 3D screen availability is no longer a problem/constraint.

Pirates 4’s 3D Box Office Below Shrek 4, Despite Total Box Office $20 Million Higher. Despite exhibitors rolling out as many 3D screens as they possible can, utilizing the RealD financing vehicle in the US, 3D share of box office has started to decline.   So if the exhibitors goal is to fill-seats (to sell ultra high margin popcorn), pushing 3D screens is starting to work against them.

As shown in the first exhibit embedded below, non-IMAX 3D percentage of attendance has declined since last year, despite an aggressive 3D screen rollout.  When How to Train Your Dragon and Shrek Forever After came out a year-ago, 2D attendance per screen was half of non-IMAX 3D attendance per screen. Fast-forward a year later and you can see 2D attendance per screen exceeding non-IMAX 3D for Thor (see our 5/9 blog post, click here) and nearly doubling non-IMAX 3D for Pirates of the Caribbean 4 this past weekend.  We suspect, if exhibitors had allocated more of Pirates 8,000+ screens to 2D overall attendance would have been higher (more than half the screens were 3D, whereas it probably should have been 1/3 at best).

  • Non-IMAX 3D box office for Pirates was only $34 mm, or 38% of its opening $90 mm (compared to Shrek 4 at about $38 mm, which was 54% of its opening weekend box office with 500 fewer 3D screens).
  • To make matters worse, Pirates (and Thor) is the type of movie that is supposed to outperform in 3D given the “fanboy” demo focus, compared to the animated/family segment were 3D is burdened by young children not wanting to wear 3D glasses.
  • The second exhibit embedded below shows the 2009-2011 3D openings by film.

Exhibitors Do Not Believe 3D Pricing is an Issue. Just this past February, Regal CEO Amy Miles was asked about consumer push-back on 3D pricing:

“I just had a time the other day to survey our total customer complaints for the 2011 fiscal year — I’m sorry, the 2010 fiscal year. And actually pricing as a percent of our overall complaint base was down as compared to 2009 and compared to 2008. So we’re just not getting any kind of feedback from our customers that would indicate pricing fatigue having an impact on overall attendance. But I do think it’s important that we continue to provide our consumers a choice with a 2-D and a 3-D option.”

We disagree with Regal’s view (which is in line with what others have said) and believe 3D pricing has become a problem, especially given the explosion of 3D movies (over 35 this year) with most nowhere near the quality of “Avatar.”  Pricing remains our single biggest concern, especially with so many 3D movies aimed at the family segment.

  • This coming weekend, Kung Fu Panda 2 is set to open worldwide.  In rural America – such as at Regal’s Trussville 16 in Birmingham, Alabama, a “child’s” 3D ticket for an afternoon presentation this Friday will cost $11.00 vs. $7.50 for 2D – a 46% premium, while in NYC the AMC Kips Bay 15 is set to charge kids $13.50 for KFP2, compared to $9.50 for 2D (42% premium).  3D premiums remain awfully large – are all these films really good enough to warrant it?

3D Problems Go Beyond Pricing:

  • While we have begun to see some exhibitors ease up on the 3D upcharge (Marcus the most notable reducing children’s tickets, click here), 3D attendance is suffering as the “novelty” effect wears off.  This summer it feels like every single weekend there is yet another 3D movie being released.
  • 3D is far more tiring on the eyes than 2D, which may be impacting the frequent movie goer, who is simply not interested in watching a 3D every weekend.

No Fatigue Yet Overseas.  As we discussed in our 4/19 blog post (click here), foreign consumers are still “gobbling up” 3D movies, with 3D presentation still a far newer phenomenon in many overseas markets than it is in the US.  This past weekend was no exception, with 3D leading to an all-time best foreign box office opening for Pirates (in sharp contrast to its disappointing US opening).

Our Advice to Hollywood:

  • Make Fewer 3D films in 2012 – use it to make certain movies more exciting – such as Avatar or how we expect Transformers 3D to benefit from 3D (both were actually shot in 3D), rather than simply converting 2D films to 3D and trying to take more money from moviegoers.  3D should be special versus “the norm” as it is quickly becoming, enabling it to command/deserve a ticket premium.
  • Exhibitors should be rethinking their screen allocation plans.  We believe they should start to limit 3D presentations of each film released – shifting the mix back in favor of 2D presentations.
  • Focus 3D on IMAX.  IMAX has a strong brand that consumers are increasingly seeking out when it comes to event movies and 3D movies.   As shown in the first exhibit below, while attendance per non-IMAX 3D screen has fallen dramatically over the past year, attendance per IMAX screen continues to rise.  There is a scarcity value and premium nature of the presentation that is benefiting IMAX.
  • Focus on making consumer-desirable films rather than worrying about the technology. 3D cannot fix a bad film and a 2D film can generate substantially more box office than a 3D film. It is all about the content, not the technology.

Read the full original post here: http://www.btigresearch.com/2011/05/23/the-american-consumer-is-rejecting-3d-will-hollywood-listen-to-consumers-vs-forcing-3d-on-us/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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