News Stories

LG Exhibits First Commercial Cinema 3DTV at InfoComm 2011

[press release]

LG Electronics USA is featuring its commercial Cinema 3D LCD HDTV and LED HDTV series at InfoComm 2011. With the LG LD950C, LG’s first commercial Cinema 3D LCD HDTV, businesses can take advantage of the benefits that 3D provides, the company says. Unlike consumer 3D models that use active shutter 3D glasses, the LG commercial passive 3D TV is based on polarized eyewear, similar to those used in movie theaters. These models also display 2D content in Full HD 1080p with a dynamic contrast ration of 50,000:1. LG’s LD950C is available in a 47-inch class size with a glossy black finish. 

LG is also introducing new commercial LED HDTVs, which include the LE530C, which features a 3,000,000:1 contrast ratio. 

The LE530C has a 1.2-inch profile and includes LG’s invisible speaker system. Advanced public display settings on the LE530C include cloning capabilities for easy programming. LG LED models also meet ENERGY STAR 4.1 guidelines for energy savings. LG’s LE530C is available is 42-, 47- and 55-inch class sizes and a glossy black finish. 

~ Systems Contractor News

See the original story here: http://tvtechnology.com/article/120834

Michael Bay & Jim Cameron Talk 3D

[by James White, Empire Online]

It’s not really a coincidence that James Cameron chose now to announce that Titanicwould be returning to cinemas in a remastered, shiny new 3D version. He’s seemingly never happier than when getting the chance to spread the good word about the wonders and advantages of the third dimension on film. In fact, he even took part in a big event where he talked with Michael Bay and had the filmmaker show off some footage from Transformers: Dark of the Moon. AndEmpire’s Man in LA was in the audience.

While the fresh look at the new Transformersfilm was the undoubted highlight – we got a look at the first five minutes of the film, featuring a battle on Cybertron and a little background as to why America and Russia suddenly became very interested in the race to the Moon, plus some frankly impressive shots of Josh Duhamel and his troopersleaping from a damaged transport plane with wing suits, then swooping between the steel canyons of Chicago – the chance to watch the two directing types chat away was also a draw.

In person, the pair was laidback and chummy, trading barbs (Bay was quick to point out the technical challenges of shooting with 3D, while Cameron chided him for not deciding to shoot with the technology earlier).

“Years ago, Jim Cameron called me and told me I needed to do 3D. I told him no! Then he invited me to visit him on the Titanic set and he said we were a lot alike. Jim’s meaner than me,” laughs Bay. “Then, I was starting work on the first Transformers, and he was making Avatar. He was shooting in this tiny set and asked me to come see it. It looked like mission control, full of hard drives and computers… I’m old school! I like 35mm Panavision cameras and I try to do as much as possible in camera. He told me they had great algorithms and things like that. I was, like, “What the f**k?” But on this latest Transformers film, the studio asked me to do 3D and I told them I’d investigate it, as I’m a big proponent of creating a great experience for cinemagoers. The key for me was to look at it as a fun tool, and I had a great time.”

Bay also recalled his first big problem with the tech. “The first day was wonderful. I always have a lot of depth in my shots – foreground, middle ground, and background. I woke up the next day in love with 3D. Then my producer, Ian Bryce called to say we lost the first day. THE FIRST WHOLE DAY thanks to hard drives failing or something. We made up the time and I ended up loving the 3D, but it was tough as hell. The 3D rigs had a problem with dust and they needed to be more robust.”

“We’re working to make the cameras smaller and more robust and to take some of the techs out of the loop,” says Cameron. “Right now with the technology, we’re where the automobile industry was in 1905, only 10 years in.” Oh, and they both bemoaned the lack of respect for the conversion process. “We found a way to get people back into cinemas, to enjoy the theatrical experience unlike anything you can get at home. And people have been abusing it left and right,” says Cameron. “Some studios are making mistakes, treating it like a regular part of post-production, like a sound mix. It’s not like that at all.”

And what does Cameron see as the next step? Well, aside from improving the theatrical experience and 3D TV that won’t require glasses (expect that in a few years, apparently), he just has one big aim: “We want to keep blowing audiences’ minds!”

One last bit of Dark of the Moon news that didn’t come out of the event, by the way – the global release date has been moved up two whole days to June 29. Unless you live in Japan (July 29) and China (July 8).

See the original post here: http://www.empireonline.com/news/story.asp?NID=31049
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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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