News Stories

Consumer Reports – New TV Ratings: More 3D sets, more Internet access

[by James K. Willcox, Consumer Reports . org]

We’ve just posted our latest TV Ratings (available to subscribers), which include separate ratings for LCD, plasma, and 3D TVs. In addition to the 21 models that are 3D-capable,we have more models than ever that include access to Internet content. And a growing number also have built-in Wi-Fi or the ability to add it, a real convenience if you don’t have a wired Ethernet connection in your TV room.

In our LCD TV Ratings, nearly half of the 40-inch and larger LCD sets are Internet TVs that provide access to online content, such as streaming movies from Amazon, Netflix, and Vudu; Internet radio stations like Pandora and Slacker; and online photo sites such as Flickr and Picasa. Most use onscreen widgets to access additional websites, such as Facebook and Twitter, and some even have a full apps market where you can get or buy new applications.

We also see more LCD TVs with features such as 120Hz or 240Hz technology, as well as LED backlights. Most use “edge” LED backlights, mounted along the sides or tops and bottoms of the screen, and a few have a degree of local dimming. Only a few sets have full-array LED backlights, which offer a higher degree of local dimming, which on some models can improve black levels and contrast.

Many new LCD and plasma TVs have 3D capability—but you won’t see these models in the plasma or LCD Ratings tables. Instead, they’re listed in the 3D TV Ratings. Many of these 3D TVs offer excellent 2D performance, so you should consider them even if you’re not currently interested in the 3D feature. You’ll often find such sets on sale, so check prices online and at your local retailer.

In fact, you’ll notice that a high percentage of the plasma TVs are now 3D models, so they appear in the 3D Ratings rather than the plasma TV Ratings. Also, many 3D plasmas offer other step-up features you might desire, such as Internet capability, so consider 3D plasmas even if you’re not so interested in this feature.

There are now more than 20 3D TVs in our 3D Ratings, and while most offer very good or excellent 2D picture quality, we see varying degrees of 3D performance. In addition to the majority of TVs that use active 3D technology—which require costlier active 3D shutter glasses—we also have a new passive 3D TV, from Vizio, in our Ratings. Each technology has its benefits and drawbacks, and you can read more about each set’s 3D performance in that model’s Highs, Lows, and CR’s Take.

With this latest batch of TV Ratings, we have modified the way we calculate overall scores to better reflect the way consumers use TVs. For example, our survey data showed us that few consumers attach external sound systems, so we’re now putting more emphasis on the TV’s sound. As a result, you might notice changes in the overall score of TVs that appeared in previous Ratings.

Even though the new TV Ratings have just posted, testing is already underway on even more new models, including the first passive 3D TV from LG. So stay tuned to for our upcoming “In the TV Test Labs” blog post, where we’ll detail the new models we’re testing, as well the next full TV Ratings when testing has been completed.

See the original post here: http://news.consumerreports.org/electronics/2011/05/new-tv-ratings-more-3d-sets.html

Forget 3D – Augmented Reality is the Future (Australia)

[by Stephen Lambrechts and Patrick Kolan, IGN AU]

Now that the dust has settled on the Nintendo 3DS launch, it’s become apparent to many gamers that a 3D display isn’t adding a great deal to the gameplay experience. At least, not yet. Nope, for our money, the area in video games with the most potential – and one that applies to 3DS, iPhone, NGP and more, is augmented reality. 

Read on, as Patrick Kolan and Stephen Lambrechts (aka Slambrechts) from the Australian IGN office discuss the matter.

….

Patch: Well, the question isn’t so much whether the enthusiasm has died as much as ‘what’s actually exciting about the 3DS?’ And it seems like, to me anyway, the answer is augmented reality (AR). Those AR games hold so much potential. As a device that brings together 3D/AR/Wi-FI, I think Nintendo has very purposefully positioned this system for the next big trend in gaming. 3D was enough to make people sit up and take notice – but it’ll be AR games that keep people glued.

…..

Read the full story with embedded video here:  http://ds.ign.com/articles/116/1168115p1.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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