News Stories

Tekken Blood Vengeance full-length 3D film coming in Summer 2011

[by ALEXIS M, www.gamingbits.com]

Namco Bandai Games today announced the upcoming release of a fully featured 3D film based on the Tekken fighting game series, titled Tekken Blood Vengeance. The development of Tekken Blood Vengeance is in the hands of a few notable figures of the game series, CG production and sci-fi storytelling. Youichi Mouri, who did the opening movies for Tekken 5 and Tekken 6: Bloodline Rebellion, is directing the film. The production is being done by Digital Frontier, who also worked on Resident Evil: Degeneration. The screenplay is being written by Ghost in the Shell: Stand Alone Complex‘s Dai Sato.

“Over the past years that I’ve been working on Tekken, fans have been begging for a full CG Tekken movie,” said Tekken creator and project director Katsuhiro Harada. “This movie is for those fans. Tekken has always been known for its colorful array of characters and background stories, and this movie is just one way of exploring that world from a new angle while bringing insight to the series.”

The teaser trailer shows some of the familiar Tekken characters to be in Tekken Blood Vengeance. Watch the trailer for Tekken Blood Vengeance below, or here on YouTube. See several high resolution stills here. Keep a lookout for more details from www.namcobandaigames.comTekken Blood Vengeance is estimated for a Summer 2011 release.

See the original post here:  http://www.gamingbits.com/general-gaming-news-bits/tekken-blood-vengeance-full-length-3d-film-coming-in-summer-2011-video/

Vizio Touts Passive-Glasses Technology

 

[By: Chris Tribbeywww.homemediamagazine.com]

Citing positive industry reviews and solid retail sales, Vizio said May 9 that it would begin ramping up production of its line of 3DTVs utilizing passive-glasses technology.

“What’s exciting about Vizio’s Theater 3D is that the technology is what works best for consumers,” said Randy Waynick, Vizio’s chief sales officer. “Growing sales continue to show that consumers want a high-quality theater-style 3D experience without flicker and the inconveniences of cumbersome, expensive eyewear. Positive press from industry experts and feedback from Hollywood strengthens our confidence as well.”

Vizio’s Passive Theater 3DTVs build the 3D effect into the TV panels, as opposed to 3DTVs that utilize active shutter glasses, where the 3D effect is built into the eyewear. Despite the loss of resolution in 3DTVs using passive glasses, Vizio and panel technology partner LG Display argue their approach is better.

“Shutter glass 3D technology has been criticized for picture quality problems associated with flickers and cross talks, as well as bulky, battery-operated glasses,” said Sang Beom Han, EVP and head of LG Display’s TV business unit. “Combined with the knowledge that consumers were comfortable with the glasses and flicker-free technology, we made the decision to switch our focus and efforts to LG Display’s [passive] technology.

“Early reports from around the world, including sales in the very competitive U.S. and Chinese markets, give us confidence that we will meet our goals for [passive] 3D.”

In a recent report IHS iSuppli estimated that 3DTV sets using passive glasses could overtake those using active shutter by 2015, in terms of total units shipped.

See the original post here; http://www.homemediamagazine.com/3d/vizio-touts-passive-glasses-technology-23902

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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