News Stories

Cave Story 3D Releasing August 9

 

[by David Sanchez, Gamezone]

Nintendo 3DS owners, mark your calendars for August 9 because Cave Story 3D will be launching on Nintendo’s new dual screen handheld this summer. Fans of the original are sure to be excited about the game. Even if you have yet to play Cave Story for PC or WiiWare, you should watch out for this title.

Cave Story rose to prominence as one of the most popular and well-known indie games ever created. Developed by one man who called himself Studio Pixel, Cave Story offered a deep and touching story with plenty of humor and dialogue. The formula lent itself to that Metroid/Castlevania style of side-scrolling action-adventure gameplay that so many gamers adore.

Cave Story 3D was recently announced for the 3DS, and we’ve been learning new details about the game little by little. Aside from being on a snazzy 3DS game card and featuring some pretty sweet box art, Cave Story 3D will also feature revamped visuals. But the graphics aren’t just 3DS-style 3D—the levels themselves have actually been revamped to rotate slightly as you progress through the game.

Indie game fans are sure to be watching out for this one. But any gamer with a love for good titles should have their sights set on Cave Story 3D. It’s just an incredible, iconic adventure, and gamers would be doing themselves a disservice if they passed up the opportunity to play this game.

See the original post here:  http://www.gamezone.com/news/item/cave_story_3d_releasing_august_9/

Kenny Chesney Summer in 3D’ is great (review)

[by Jeff DeDekker, Regina Leader-Post, Canada]

Kenny Chesney Summer In 3D

(2D version of the 3D theatrical release)

Image Entertainment

Rating 4 (out of five)

Before heading out on his Sun City Carnival tour in 2009, country music superstar Kenny Chesney had already decided not to tour in 2010. So to fill the void for his legion of fans, Chesney chose to film his Sun City Carnival tour for a theatrical release in 3D. While the DVD doesn’t quite pack the same punch as the 3D movie, it’s still an impressive look the big-stadium circus, with Chesney as the ringleader.

Filmed in Seattle, Foxboro, Pittsburgh, Indianapolis and Philadelphia, Summer In 3D presents the full spectacle of a live Chesney show -the huge video screens, the massive staging and the amazing lighting. The disc includes 20 songs, along with four bonus tracks, featuring such hits as “She Thinks My Tractor’s Sexy,” “Living In Fast Forward,” “Anything But Mine,” “Out Last Night,” “Beer In Mexico” and “I Go Back.”

Filmed from a wide array of camera angles, Summer In 3D has a striking look, which does well to capture Chesney’s passion and love for what he does for a living.

If you’ve seen Chesney perform, this disc won’t show you anything new, but it will provide you with a personal glimpse of Chesney through a series of voice overs that serve as segues between songs.

Chesney speaks of chasing his dream, the unfolding of life and the impact of his fans and, yes, he seems genuinely grateful for his success.

He speaks often about his fans and claims they are fully entwined in his life. At one point, Chesney explains, “These songs are a part of the fibre of who (the fans) are . This isn’t just music or a party. It’s their lives.”

That may sound a little pompous but I’m sure many Chesney fans would agree wholeheartedly with the statement.

See the original post here:  http://www.leaderpost.com/entertainment/movie-guide/Summer+great/4703361/story.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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