News Stories

DDD Group confirms licence deal with Intel

[Press Release]

DDD , the US-based 3D consumer technology licensing group, confirmed this morning that a licensing agreement signed earlier in April with an unnamed PC chip manufacturer is actually industry giant Intel Corp. The agreement is to bundle DDD’s TriDef 3D PC conversion software products with Intel’s new 2nd Generation Intel Core processor PC platforms. Combining the two technologies allows a broad range of popular PC games to be enjoyed by consumers without the need for additional graphics devices in their PC. The DDD share price rose by 3p to 39p on the news.

The two-year license agreement allows Intel to supply DDD’s TriDef 3D Experience software with its own 3D PC processors directly to original equipment manufacturers (OEMs) and also in retail 3D accessory packs. DDD will receive quarterly royalties from Intel based on the volume of OEM and retail software products shipped. It is expected that OEMs will begin shipping the combined solution during the second half of 2011.

Last October, DDD agreed a collaboration with multinational semiconductor company AMD (NYSE: AMD) that will combine its TriDef stereoscopic 3D software with AMD’s next generation AMD Radeon HD 6000 family of graphics processors. Through the collaboration, AMD plans to supply DDD’s TriDef software under license to PC OEMs and add-in-board (AiB) manufacturers as part of AMD’s integrated 3D solution.

Chris Yewdall, the chief executive of DDD, said: “The partnership with Intel is the culmination of many months of close collaboration with Intel’s PC Client Group team and is a major milestone for DDD. Intel’s selection of TriDef to enable significant aspects of their 3D product offering underscores the recent progress we have made in delivering a market-leading 3D content solution for the PC market.”

The agreement also includes a development contract valued at approximately £93,000 related to the initial customisation of the TriDef PC software for Intel’s new Core processors. Approximately £62,000 of this was recognised in 2010 as DDD completed the initial work in preparation for demonstrations at the 2011 Consumer Electronics Show in January this year.

Based on Intel’s new 32nm microarchitecture, the new 2nd Generation Intel Core processors offer new levels of performance through optimised Intel Turbo Boost Technology and Intel Hyper-Threading Technology, as well as significant advances in visual and 3D graphics capabilities through processor graphics. These advances deliver new capabilities, and the performance with 2nd Generation Intel Core processors allows a broad range of popular PC games to be enjoyed by consumers without the need for additional graphics devices in their PC.

Intel and DDD plan to promote the TriDef stereoscopic 3D game engine to game developers for both current and future games. They are also planning to integrate the TriDef stereoscopic 3D software more closely with the media functions of the 2nd Generation Intel Core processors to facilitate access to DDD’s 2D to 3D conversion by third party software developers. Intel is also planning to offer a selection of original 3D movie trailers drawn from the growing library of high definition 3D movies available on DDD’s Yabazam! website, rounding out their comprehensive 3D offering for OEMs and end users alike. In addition, the companies plan to explore opportunities for the use of DDD’s 2D to 3D conversion with Intel’s other processor families.

See the original post here:  http://www.stockopedia.co.uk/content/ddd-group-confirms-licence-deal-with-intel-56067/

Cave Story 3D Hitting Streets on August 9, 2011!

 

[Press Release, Nintendo World]

NIS America is proud to announce today the official release date for the highly anticipated Cave Story 3D for the Nintendo 3DS™ console in North America! The European release will follow a month after in September, 2011!

Cave Story 3D embodies the unmistakable Cave Story feel in a new 3 dimensional form. The legendary game mechanics is now combined with cutting edge handheld graphics and a remix soundtrack to give a new life.

“This game is inspiring. It’s been a while since I played a game where I keep craving for more. Cave Story 3D has a mysterious charm, you will want to explore more and see what lurks deep inside the dungeon. Just be prepared, this game will refuel your passion towards video games once more” says Jack Niida, Producer of NIS America, Inc.

“We’re very excited to bring Cave Story to the Nintendo 3DS. Making the transition from 2D to 3D has been a challenge, but it has allowed us to further expand the Cave Story universe envisioned by Daisuke Amaya. I think fans will have a great time with the expanded world and characters brought to life in 3D” says Victor Rodriguez CEO/Executive Producer of Nicalis, Inc.

See the original post here:  http://www.nintendoworldreport.com/pr/26184

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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