News Stories

Nintendo to Promptly Work On 3D Video Service After Upcoming 3DS Update

[by Trevor Chan, nintendo life]

Nintendo is definitely trying to flex some of the multi-functional muscles of the 3DS as the company talks about providing something other than just games for its users.

At the recent Financial Earnings Briefing, president and CEO Satoru Iwata reiterated Nintendo’s plans to provide 3D video content for 3DS users after the scheduled system update in May. Explaining that passive content must be provided in order to further promote the notion of 3D entertainment without the glasses, Iwata said:

… we think it is very important to provide people with contents in which they can easily experience glassless 3D images. In particular, we need to enhance the contents which can be enjoyed passively by non-active users, like a 3D video distribution service. We will promptly work on this after the currently planned hardware update. There is no easy road to making people understand the attraction of glassless 3D images and making Nintendo 3DS widespread. We would like to adhere to these patient efforts.

Nintendo is already in partnership with networks such as Eurosport and Sky ― as reported back at the3DS events held in New York and Amsterdam ― and streaming services like Netflix to bring 3DS users a variety of video content to watch via SpotPass.

See the original post here: http://3ds.nintendolife.com/news/2011/04/nintendo_to_promptly_work_on_3d_video_service_after_upcoming_3ds_update

In-Car Screens Could Use 3D Imaging Technology Soon!

[by allcartech, www.nitrobahn.com]

How about watching a 3D movie while you are on the move? Yes! Hollywood-based MasterImage 3D, Inc., the pioneers of next-generation 3D technologies, is currently dedicating all its efforts towards developing autostereoscopic screens for use in cars and aircraft.

The company had originally been developing the technology for the next generation of smartphones, before they decided to switch lanes to implement the same technology for automobiles and aircrafts. The switch came up mainly due to the fact that the demand for in-car and in-flight entertainment has been developing at a constant pace. Current generation vehicles come loaded with multiple display screens, which range from TV screens for passengers in the rear to infotainment displays in the front. Hence, the platform for 3D screens in vehicles may seem well laid out.

According to MasterImage, if automobiles are equipped with Wi-Fi, it would leave car owners with additional option to download 3D movies and watch them while on a trip. Passengers could also potentially download games and compete with each other. In addition to that, the car’s satellite navigation systems could also make use of the technology.

If this technology comes out right, it is expected to cause quiet a stir in the world of automotive entertainment. However, it is also noteworthy that the world of automotive entertainment moves a lot slower than mobile devices, and hence, the technology is predicted to take a while before it becomes really widespread.

See the original post here:  http://www.nitrobahn.com/news/in-car-screens-could-use-3d-imaging-technology-soon/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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