News Stories

Excitebike 3D Classic to be offered free with 3DS eShop update

[by JC Fletcherjoystiq.com]

When Nintendo finally flips the switch on the 3DS eShop, it’s got a pretty solid plan for enticing users into the service. During an investor briefing, president Satoru Iwata announced that Nintendo plans to offer a free downloadable version of Excitebike through the eShop, for a limited time starting at launch.

It won’t just be Excitebike — it’ll be 3D Excitebike. This freebie will be 3DS owners’ first experience with the “3D Classics” line, in which classic games are updated with new 3D effects. So when some anonymous racer knocks you off your bike, it’ll be more … exciting. Iwata didn’t specify a region for this release, so there is a possibility that it might be restricted to Japan.

See the original post here: http://www.joystiq.com/2011/04/26/excitebike-3d-classic-to-be-offered-free-with-3ds-eshop-update/

James Cameron says games will drive 3D adoption, wants to do 3D Avatar MMORPG

[ By: Adam Rosenbergwww.digitaltrends.com]

 

We were just talking about Avatar filmmaker James Cameron yesterday, following his reported purchase of 50 Red Epic-M cameras, hopefully for the upcoming two follow-ups to his 2009 smash hit. He’s also recently established a company with Vince Pace, who modified the 3D Fusion Camera system used to capture Avatar‘s 3D. At the formal unveiling of the Cameron-Pace Group earlier this month, Cameron expressed his belief that games will be the driving force in 3D being adopted for home use.

“Videogames are going to be the drivers, but they haven’t done so today because the cycle creation has lagged behind,” he said, according to Yahoo!’s PluggedIn. “The consumer electronics companies introduced these screens last year, so we’re a year into this and it takes 18 months to two years to author a high quality video game. So you’re going to see a stampede of video games and then that, in turn, is just going to catalyze more broad scale adoption in the home of these big 3D screens.”

Part of the in-home adoption will involve another shift in the technology, toward a glasses-free experience, Cameron believes. “Video games are going to help propel the autostereoscopic (glasses free) play because that’s going to be the entry level for most people,” he said. “These single-viewing devices that are engaging the person to play these video games will drive a lot of investment in autostereoscopic displays for that very reason. That technology will trickle up to the larger 3D displays that will be used for home viewing and gaming.”

Nintendo‘s recently released 3DS portable gaming device employs the autostereoscopic tech that Cameron mentioned. It’s not perfect– your viewing angle needs to be dead on and the device needs to be held steady in order to maintain that effect. It’s a first step though; an upcoming Toshiba laptop offers a simultaneous 2D and 3D display without the need for glasses, using a built-in camera and face sensor to automatically maintain the 3D effect.

Cameron has only made minor movements so far in the video game space, with Avatar: The Game. While the Ubisoft-published release fell short in a number of ways, it also got a few things right, particularly in the way it told a story that stood apart from the movie. Cameron mentioned that he hopes we haven’t seen the last of Avatar in the video game space, and that he’s got plans in that direction moving forward.

“I’d love to do an MMORPG experience inside the Avatar universe and I would like to see it authored in 3D,” he said. “I’d like to see people doing gameplay in 3D, so that’s something that we’re looking to do. But we’re not active on that yet.”

See the original post here: http://www.digitaltrends.com/gaming/games/james-cameron-says-games-will-drive-3d-adoption-wants-to-do-3d-avatar-mmorpg/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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