News Stories

Tom Clancy’s Splinter Cell Trilogy is Coming to PS3 with 3D

[by www.ps3news.com]

Today Ubisoft PR Coordinator Alex Monney has announced that Tom Clancy’s Splinter Cell Trilogy is coming to PS3 with 3D!

To quote: For the last few months, we’ve been working on bringing the first three Splinter Cell games – Splinter Cell, Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory – to the PS3.

Splinter Cell and Sam Fisher don’t need an introduction; these three games are highly acclaimed games and it has been a great pleasure for us to work on these titles.

The PS3 Game

When we started this project, one of our main goals was to provide the players with the best possible content. Hence we decided to port the game from the PC version which had more content and detail compared to the PS2 version.

Tom Clancy’s Splinter Cell Trilogy on PS3 will include:

• Graphics in HD resolution
• 3D Stereoscopic support for 3D TVs
• Some exciting and challenging Trophies

Let’s take a quick trip down memory lane and talk briefly about the gameplay and original titles.

Core Gameplay

Splinter Cell games are third-person, stealth-based action games under the Tom Clancy license. You play as Sam Fisher, a highly trained secret agent who works for the Third Echelon, a new NSA initiative. Stealth is the main theme of the gameplay: You will have to walk in shadows and remain invisible, leaving no trace of your existence.

Throughout the game, you will receive information and instructions from your handlers. As Sam, you have access to a number of skills and gadgets that you will have to use wisely in order to progress. You will have to plan your moves and manage your resources effectively.

Original Games

Splinter Cell: First released in 2002. The story of Splinter Cell begins in Georgia, where a newly recruited Fisher is dispatched in order to gather intelligence about the disappearance of two CIA officers. As the story evolves, Sam discovers that a nuclear weapon has been planted on the US soil. Sam must do everything possible to stop the nuclear bomb from detonating.

Splinter Cell Pandora Tomorrow: First released in 2004. The US embassy in East Timor is taken over by an anti-separatist Indonesian Militia named Darah Dan Doa, led by Suhadi Sudano. Sam is sent to gather intelligence, and he discovers a plot that involves a biological bomb attack on the US. Sam has to race against time to save the day.

Splinter Cell Chaos Theory: First released in 2005. In East Asia, a US battleship is sunk by a North Korean missile, resulting in a war between North Korea and the U.S.. North Korea claims that the missile was launched unintentionally. While out to gather information, Sam discovers about a plot that may start World War III and he must stop to it at any cost.

We believe all these along with the original gameplay mechanics will make the Splinter Cell HD a nice treat for PS3 owners. These games will be available in a Trilogy Pack on Blu-Ray, and individually on PSN.

Hope to see you soon – with your night-vision goggles on!

Stay tuned for more PS3 Hacks news. Also be sure to drop by the PS3 Hacks Forum for updates!

See the original post here: http://www.ps3news.com/PlayStation-3-PSN-News/tom-clancys-splinter-cell-trilogy-is-coming-to-ps3-with-3d/

Animal rescuers’ tales shine in ‘Born to Be Wild 3D’

“The 3-D imagery heightens the experience. Kids and adults alike will be wowed by how the infant elephants and orangutans appear to be just an arm’s reach away.”

[By Mack Bates, Special to the Journal Sentinel]

The new wildlife documentary “Born to Be Wild 3D,” a coproduction of Warner Bros. and IMAX, undoubtedly has the shortest running time of any movie in commercial theaters.

But what it lacks in length, the 45-minute movie makes up in entertainment value.

That you come away from it more mindful of the striking similarities humans share with members of the animal kingdom – in this case, elephants and orangutans – is another of its strengths.

Narrator Morgan Freeman’s distinctive timbre and director David Lickley’s choice to shoot the film in IMAX 3-D instantly establishes that “Born to Be Wild 3D” isn’t your dad’s Discovery Channel special dressed up in big-screen clothing.

The movie juxtaposes the lives of two doctors doing some truly extraordinary work on opposite sides of the world.

World-renowned primatologist Biruté (pronounced beer-ooo-taye) Mary Galdikas has studied orangutans in Borneo for decades.

At her orangutan care center, she and her team have saved more than 400 orphaned orangutans endangered by habitat loss and returned them to the wild.

In Kenya, Dame Daphne M. Sheldrick, a leading elephant expert, runs a nursery for orphaned elephants.

Sheldrick and her team physically and emotionally prepare orphaned elephants to return to the Kenyan savanna.

She’s rescued more than 200 motherless elephants, most of whom were orphaned as a result of ivory-poaching.

It took her 28 years to perfect the right milk formula to properly nourish the infant elephants.

“Born to Be Wild 3D” proves an appropriate primer for parents interested in introducing their young children to the wonders of the animal kingdom.

In typical IMAX fashion, the film packs quite a bit of information and detail into its relatively brief running time.

Lickley, a biologist-turned-filmmaker with more than 30 nature and science documentaries to his credit, does an excellent job of making all that detail accessible.

And the 3-D imagery heightens the experience. Kids and adults alike will be wowed by how the infant elephants and orangutans appear to be just an arm’s reach away.

Born to Be Wild 3D ***

Behind the scenes: Produced and written by Drew Fellman. Directed by David Lickley.

Rated: G

Approximate running time:

45 minutes

See the original post here: http://www.jsonline.com/entertainment/movies/119501959.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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