News Stories

Sony joins defence of 3D eye strain

Many 3D images are as comfortable to view as 2D ones, says 3D boss

[by Andy Robinson, www.computerandvideogames.com]

Sony’s joined the debate over the short-term ill effects of stereoscopic 3D, claiming that in many cases its 3D images are as comfortable to view as 2D ones.

Yesterday, University of Cambridge imaging expert Dr. Neil A Dodgson spoke against tabloid reports, telling CVG that gamers vulnerable to suffering sore eyes or short-term headaches from the 3DS are “uncommon”.

Right on cue, Sony’s side of the argument has arrived with subscribers in the latest Edge magazine, which is on sale April 12.

Mick Hocking, head of Sony’s internal 3D development team told the mag: “Firstly, this is much less of a problem than many people imagine. For example, just wearing a pair of reading glasses will cause a much larger decoupling of your focus/convergence than a typical stereoscopic image will generate.

“Even so, in many stereoscopic images, the subject is placed close to the plane of the screen which makes the image as comfortable to view as a 2D image. We always ensure that the separation of focus and convergence in our games is set within a comfortable range.”

Hocking pointed out that Sony’s recommending that all 3D game developers include a slider to allow gamers to adjust the 3D effect to their own taste, “a bit like a volume control on an MP3 player”.

Asked if Sony has a rough estimate of how many consumers can see 3D without suffering ill effects, the 3D boss said:

“Everybody’s eyes will have differing abilities to focus, converge and perceive 3D, in a similar way that people have differing abilities to see 2D images. It does not necessarily mean that people can’t see 3D, but perhaps that their 3D vision is not as good as others’.”

Hocking concluded: “In our experience, we rarely come across anyone who cannot perceive 3D.”

See the original post here:  http://www.computerandvideogames.com/297175/news/sony-joins-defence-of-3d-eye-strain/

3D porn film ‘sells thousands of tickets’ (China)

3D porn film Sex And Zen: Extreme Ecstasy is about to open in Hong Kong and has already sold thousands of tickets, with people preparing to travel from mainland China to see it.

[by Ted Thornhill, Metro.UK)

Billed as the world’s first 3D adult movie, writer and producer Stephen Shiu promises ‘very graphic sex scenes’.

We first reported that the film had begun shooting two years ago – now it’s due to hit cinema screens next week, in Taiwan as well as Hong Kong.

Reports suggest that thousands of Chinese people from the mainland have snapped up tickets because they won’t be able to see an uncut version at their local cinema. There are even reports of tour groups being set up to bus people to screenings.

Shiu said that those who watch it will ‘feel like they are sitting right there at the edge of the bed’.

Set in the court of the Ming dynasty, the £2m Cantonese language film is based on the classic Chinese erotic text The Carnal Prayer Mat and is essentially a reworking of 1991 cult classic Sex And Zen, made by Shiu’s father. It stars two Japanese actors – Saori Hara and Yukiko Suho – as well as Hong Kong’s Vonnie Lu and is directed by Christopher Sun.

Even though 3D films are very expensive to make, some are predicting that Sex And Zen will lead to more 3D porn movies being filmed. We’ve already had a 3D version of Hustler’s porn parody This Ain’t Avatar XXX and according to the Hollywood Reporter, Tinto Brass is planning to remake Caligula in three dimensions.
See the original post, with pictures and the trailer, here http://www.metro.co.uk/film/860214-3d-porn-film-sells-thousands-of-tickets-watch-trailer-here

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.