News Stories

NASA scraps plan for 3D camera on Mars Rover

Time runs out to get James Cameron-backed camera on Curiosity for 2011 launch

[By Sharon Gaudin, ComputerWorld]

NASA has given up on the hope to build a 3D camera for the next robotic rover that the space agency will send to Mars.

Time simply ran out on efforts to develop the system and get it sufficiently tested before the Mars Science Laboratory rover, which has been dubbedCuriosity, is scheduled to launch later this year.

Movie director James Cameron, of Avatar and Titanic fame, has been helping to build the new camera, which would have both zoom and 3D capabilities.

Cameron has been working with Malin Space Science Systems of San Diego to build what would have been a 3D upgrade to the camera, dubbed Mastcam, already installed on Curiosity.

“With the Mastcam that was installed last year and the rover’s other instruments, Curiosity can accomplish its ambitious research goals,” Mars Science Laboratory Project Scientist John Grotzinger said in a written statement.

“The possibility for an upgrade was very much worth pursuing, but time became too short for the levels of testing that would be needed for them to confidently replace the existing cameras,” Grotzinger.

Malin Space Science Systems will continue work on the upgraded camera system so it can be used on future missions, according to NASA.

Malin will still have cameras onboard Curiosity for this upcoming mission.

Last April, Malin delivered two cameras that installed on the rover’s main mast. The cameras, which are set up for high-definition color video, are designed to take images of the Martian surface surrounding Curiosity, as well as of distant objects.

Cameron’s Avatar, which is the highest-grossing movie in history, is widely considered to be the most ambitious 3D film ever produced.

Curiosity is an SUV-sized super rover that will carry cameras, chemistry instruments, environmental sensors and radiation monitors to investigate the Martian surface. All of these instruments are designed to help scientists figure out whether life ever existed on Mars and to prepare to send humans to the Red Planet, NASA says.

The new super rover was scheduled to be sent to Mars in 2009, but its launch has been delayed by funding problems.

See the original post here: http://www.computerworld.com/s/article/9215275/NASA_scraps_plan_for_3D_camera_on_Mars_Rover

 

Orthodox 3D cinema in Murmansk

[by Trude Pettersen, www.barentsobserver.com]

The metochion of the Trifon Pechenga monastery in Murmansk plans to open an orthodox cinema for religious and educational films.

The cinema will have 70 seats and will be equipped with 3D technology, Murmansk Vestnik reports. The cinema will not only be showing orthodox movies, but also educational films. The first viewers to test the new cinema will be school children, who will be shown a film about traffic safety. This event is organized in cooperation with the traffic police.

The metochion is located on the outskirts of Murmansk and will be a huge complex when it is completed. The institution will have several churches and chapels, a 150 beds shelter for homeless people and a hotel for pilgrims.

Trifon Pechenga is the world’s northernmost monastery, located in the Pechenga municipality on the border to Norway. The monastery is currently under construction, after the former buildings burned to the ground in 2007.

See the original post here: http://www.barentsobserver.com/orthodox-3d-cinema-in-murmansk.4903011-116321.html

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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