News Stories

Cinedigm Digital Cinema Announces the First Ever Live 3D Widely Released Music Performance

[Press Release]

Cinedigm Digital Cinema announced today that they are producing and distributing the first-ever, live 3D, widely released music performance when Foo Fighters perform their entire new album “Wasting Light” in a LIVE 3D BROADCAST to over 80 theatres nationwide on April 5th, following the theatrical debut of their documentary, FOO FIGHTERS: Back and Forth.

Cinedigm, along with Exclusive Media Group, RCA Records and Spitfire Pictures, will bring the music documentary “FOO FIGHTERS: BACK AND FORTH,” followed by a live 3D performance broadcast, directly into theatres. The live 3D performance will feature Foo Fighters playing their upcoming album front to back, a week in advance of the album’s street date of April 12th.

“This is a collaboration of world class, innovative and experienced 3D partners in the business,” said Jonathan Dern, President of Cinedigm’s Entertainment Group and Executive Producer of the 3D event. “We look forward to providing a fantastic evening to fans around the country.”

See the original press release here: http://www.studiodaily.com/main/news/prc/Cinedigm-Digital-Cinema-Announces-the-First-Ever-Live-3D-Widely-Released-Music-Performance_13029.html


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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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