News Stories

Stereo-3D Will Be Common Feature of Mobile Phones – Analyst.

[by Anton Shilov, XBit Labs]

Stereo-3D (S3D) technology is hardly supported by a large number of devices today. But high-rankingexecutives at Nvidia believe it would become a significant improvement for the next-generation video game systems. A leading market analyst Jon Peddie tends to agree with that, but points out that initially S3D tech will be adopted by mobile phones.

“I predict that a very large proportion of new mobile phones, many appearing this winter holiday season, will have S3D glasses-free capability. In fact, I think S3D will become as common place on a mobile phone as a camera is today. Mobile phones use GPUs from Imagination Technologies, Nvidia, Qualcomm, and Vivante,” Jon Peddie, the head of Jon Peddie Research market tracking company.

 

At present there are two game consoles that actually support stereo-3D technology: portable Nintendo 3DS with its auto-stereoscopic 3D screen as well as Sony PlayStation 3 with its support for Blu-ray 3D and select S3D games. Even though Xbox 360 can technically support S3D, it does not at this point have appropriate firmware.

“[The Nvidia executive] was referring to the Nintendo 3DS. However, that device, which is glasses-free, uses a graphics engine designed by DMP (Digital Media Professionals) In Tokyo. The Sony PS3, which uses a Nvidia GPU, has a Blu-ray player and a HDMI I/O. Sony has posted an update to the machine (download) that raises the HDMI port to 1.4 so it can drive TVs with 120/240 Hz refresh for S3D using glasses. Neither Nintendo’s Wii nor Microsoft‘s Xbox360 (both using ATI graphics) can do S3D. The next gen PSP, which has a GPU designed using Imagination Technologies IP, will not do S3D either. So his statement although accurate is limited – 33% of home consoles can do S3D, 25% of hand consoles can do S3D,” explained Jon Peddie, the head of Jon Peddie Research market tracking company.

Future game consoles, however, will most likely support stereo-3D ouput.

“We have yet to hear about/from Microsoft and Apple as to whether they will come out with a handheld console. I would expect that either one of them did it would be S3D capable. Rumors continue to circulate about a next generation consoles from Microsoft (sometimes referred to as the “720”) and if Microsoft does come out with a third generation (for them) console I’m sure it will have S3D capability,” added Mr. Peddie.

See the original post here: http://www.xbitlabs.com/news/multimedia/display/20110311152129_Stereo_3D_Will_Be_Common_Feature_of_Mobile_Phones_Analyst.html

 

Iwata: Ocarina of Time 3D is crammed with new things (Nintendo 3DS game)

[by Daniel Vuckovic, Vooks]

Ocarina of Time to feature new and interesting additions over the N64 version .

Arguably the best game of all time is coming to the Nintendo 3DS and it’s getting tweaked and crammed with new and interesting features says Nintendo President and CEO, Satoru Iwata. The latest in the Iwata Asks series on the Nintendo 3DS has hit the internet and it’s entirely devoted to Ocarina of Time.

The feature talks a lot about new improvements and additions to the game we already know about such as the touch screen menus and easy item switching. But there is more promised and that information will be released at a later date. Speaking to Miyamoto, Iwata says “Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren’t in the Nintendo 64 version, but we’ll wait to talk about those”. Is he talking about the possible addition of the Master Quest or something new? We’ll have to wait until June to check it out for ourselves. Like all Iwata Ask features, it’s an interesting read – check it out here.

We went hands on with the game when we were in Japan, check out those impressions here.

See the original post here: http://www.vooks.net/story-19994-Iwata-Ocarina-of-Time-3D-is-crammed-with-new-things.html

 

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.