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Marchon marches on toward stylish 3D glasses

Tired of wearing those same-ole, same-ole 3D glasses at the movie theater? You’re not alone. There’s nothing like a hundred Wayfarer-wearing zombies to make you crave individuality.

Marchon Eyewear (a licensed manufacturer of glasses for brands such as Coach, Fendi, Michael Kors, and others) debuted a new sub-brand of passive 3D glasses called EX3D this week at the CeBit tech fair in Hannover, Germany.

The curved, scratch-resistant lenses offer full UV protection, and the glasses minimize peripheral light intrusion with a variety of wraparound designs. Passive 3D glasses usually have open sides, which can make nearby ambient light a big distraction. The EX3D glasses come in 25 styles; their above-average design makes these shades craveworthy, as does the very reasonable price of $35.

The EX3D line of 3D eyewear is officially RealD-certified, meaning it will work at the theater and with passive 3D-equipped laptops and TVs. Marchon claims the glasses offer “increased picture clarity and ultra-high 3D contrast.” I’ll be really interested to see if they can stop my strained eyes from rolling out of my head during a couple hours of 3D.

Marchon3D EX3D specs will appear first in Europe; company representatives were unable to provide a timetable for a U.S. launch.

Oakley was one of the first major eyeglass manufacturers to demonstrate its vision of how 3D glasses should look. Other RealD certified brands include Polaroid, Gunnar, and Look3D.

A revolution in 3D glasses design has been brewing steadily over the last year. Interest is riding higher than ever in passive 3D glasses, especially as consumer electronic manufacturers split hairs on the 3D glasses standard. Things got even spicier as several TV makers introduced passive 3D TV’s at CES 2011.

by Christopher MacManus
See the original post here: http://news.cnet.com/8301-17938_105-20038497-1.html?tag=mncol;10n

 

Don’t Doornail 3D Yet – Simon Applebaum

The way many observers of TV trends are observing lately, you might believe 3D was dead as a doornail.

You can understand why. Millions of people were predicted to buy 3D television sets last year. Just above one million actually did, according to final 2010 findings of the Consumer Electronics Association and related parties. The millions of people not buying didn’t because they’re not enchanted with the idea of watching 3D through glasses–either cumbersome to use or afraid using them will cause headaches, nausea or worse. Or, if they could adapt to glasses, there wasn’t enough 3D content worth their while to watch regularly.

Apart from this general conclusion from observers, there’s the internal ying/yang within the content creator universe. If the programming doesn’t get generated, chances are 3D viewership won’t grow. However, if the number of 3D-using TV households doesn’t grow, it’s not worthwhile to produce content.

Admittedly, it’s tempting to label 3D dead as a doornail. Tempting, and I’m not breaking bread with the supporters of this position yet.

How come I’m not? First, there are content producers willing in recent weeks to sidestep the ying/yang and put their belief in 3D’s ultimate success as a medium at risk. In a 48-hour span, Discovery Communications, Sony and IMAX launched their long-awaited 3net 3D channel, with a heavy dose of original programs made just for that service, followed by ESPN 3D going from live events here and there to 24/7. What’s more, ESPN 3D added live events to their lineup that were not in their original game plan of 100 in the first year of existence, starting with a Friday Night Fights ESPN2 boxing simulcast the Friday after going full-time.

Then a week later, way under anyone’s radar screen, Comcast (just getting its feet wet acquiring NBC Universal) started Xfinity 3D, a 24/7 event channel. First night attractions: the live NHL Heritage Classic game from Canada simulcast on Versus, followed by a Kings Of Leon concert supplied by MTV. No one, repeat, no one, saw this coming from Comcast, much less coming so soon after bringing NBC Universal into its fold.

This wave of activity last month tells me that there’s plenty of interest still out there in making 3D work, and with a greater array of programming worth checking out, the audience will come through. Another sign that 3D isn’t flatlining: we’ve yet to get a wave of anecdotes across the country of people getting sick from watching 3D on a sustained basis. Comprehensive research from ESPN and other places released since last fall suggests the chances of such a wave happening are slim.

Third, until glasses-free 3D comes along, we may get the next best thing this year–glasses compatible with most or all 3D sets, no matter who makes them. Monster Cable is among the companies putting these glasses in the marketplace, and adoption should make the probability of health adversity from 3D slimmer. Also, we may get glasses-free 3D sets sooner than the five years or so many experts predict. Toshiba has a model available in Japan, and for sure there’s a push behind the scenes to get something workable before U.S. customers much quicker. Newcomers like 3D Fusion may or may not be the solution, yet they are out there nevertheless.

Beyond all that, remember this: before the start of this still-new century, high-definition TV was in the same doornail position some put 3D in now. Few HD sets in action and few people watching what was available…and that was after decades of perfecting the technology and government standard-setting. Some brave souls like Mark Cuban, ESPN and Discovery Communications reached for a limb with channels like HD Net, ESPN HD and Discovery HD Theater. Cable and satellite operators reached out with them, followed by consumer electronics retailers. This year, more than half of all TV homes have at least one HD set, every TV network has an HD feed and every new TV network makes it their business to launch in HD. Along the way, the public clicked into the notion that HD is worth watching.

There’s still time for 3D to be like HD.

Some brave content souls have made their stand. Let’s see if this doornail can be pulled out, instead of hammered shut.

Published: March 2, 2011 at 04:03 PM GMT
Last Updated: March 2, 2011 at 04:03 PM GMT

By Simon Applebaum

Simon Applebaum is host/producer of Tomorrow Will Be Televised, the Internet radio/podcast-distributed program about the TV scene. Tomorrow runs live Mondays/Fridays at 3 p.m. Eastern time, noon Pacific time, on BlogTalk Radio (www.blogtalkradio.com), on 24/7 replay (www.blogtalkradio.com/simonapple04) and podcast (ITunes.com and 17 other Web sites arranged by Sonibyte. Teachers and students can access the program through Cable In The Classroom (www.ciconline.org). Have a question/reaction, or want to sponsor Tomorrow Will Be Televised on Internet radio or podcast? E-mail simonapple04@yahoo.com.

Read all Simon’s MediaBizBloggers commentaries at Tomorrow Will Be Televised.

See the original post here: http://www.mediabizbloggers.com/media-biz-bloggers/Dont-Doornail-3D-Yet—Simon-Applebaum.html

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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