News Stories

Three luminaries want to transform the way 3D movies are made, distributed, and experienced

[Press Release]

Three luminaries in the movie world’s visual effects industry – Dean Lyon, Doug Trumbull, and James Fancher – want to transform the way 3D movies are made, distributed, and experienced so that going to see a movie shot in 3D is a big event. To achieve this, the trio has launched The Lab, an endeavor aimed at addressing key challenges in the movie industry. Lyon, Trumbull, and Fancher are currently seeking funding for The Lab.

Dean Lyon, Dough Trumbull, and James Fancher believe that Hollywood is at a potentially game-changing crossroads when it comes to producing, distributing, and exhibiting 3D feature films. ”We want to change and improve the production process for 3D filmmaking, rather than shoe-horn a new process into an old, broken one,” says Dean Lyon, one of the visual effects supervisors on the Lord of the Rings film trilogy and a member of Visual Effects Society since 2004.

“Continual improvement of the final product is not optional. Audiences are jaded, the market is crowded, and viewers’ expectations of 3D films are not being fully met. The current market for theatrical film exhibition is threatened by home theaters and streaming media,” said Lyon, head of Splinter Studios and a spokesperson for The Lab.

Doug Trumbull, visual effects veteran and filmmaker, challenged Hollywood last year when he posed a question: How do you make the experience of going to the movies so spectacular and so different from watching a film at home on your television, tablet, or smartphone screen that audiences will embrace 3D and pay a premium price to see it?

Trumbull’s – and The Lab’s – answer? Shoot 3D films at 120 frames per second (fps), five times today’s standard 24fps and project them onto giant screens at seven times the luminosity found in most standard theaters today. The Lab’s team has been busy making this vision a reality and has already built a prototype 120fps 3D workflow, which will be used on Doug Trumbull’s next three 3D feature film projects.

According to Dean Lyon “Development of higher frame rates means that the viewer is more ‘fully immersed’ in the 3D experience,” thus differentiating a film shot at 120fps from other 3D offerings in the market. “Other filmmakers are keenly following The Lab’s progress – think 3D heavyweights like James Cameron (Avatar) and Peter Jackson (The Lord of the Rings), among others.”

2012 is proving to be a big year for Doug Trumbull. He received the Gordon E. Sawyer Award – an Oscar® statuette – for his lifetime of technical contributions and leadership in the motion picture industry at the Scientific and Technical Awards presentation on February 11. Additionally, Trumbull received the 2012 George Méliès Award on February 7 at the 10th Annual Visual Effect Society Awards. The award honors individuals who have “pioneered a significant and lasting contribution to the art and/or science of the visual effects industry by a way of artistry, invention and groundbreaking work.”

About The Lab 
Founded in 2010, The Lab is the brainchild of three visual effects luminaries – Dean Lyon, Doug Trumbull, and James Fancher – who want to reinvent the movie-going experience. By building ‘The Lab’, they will develop a neutral playground to showcase technology to filmmakers, (i.e. James Cameron, Steven Spielberg, Peter Jackson, Ridley Scott, JJ Abrams, and others), license technology to their projects, and provide consulting and services.

The Lab is seeking funding to develop software and patents for next generation 3D feature film production and distribution. This new technology will find immediate application in new productions being readied by Doug Trumbull and other creative pioneers.

To learn more about The Lab, visit http://www.splinterstudios.com

See the press release here: http://www.prweb.com/releases/2012/3/prweb9242285.htm

The Cyber Science 3D™ Story (S3D Educational Software)

[cyberscience3d.com]

Cyber Science 3D – Our initial K-12 product is referred to as Cyber Science 3D. This is a comprehensive series of detailed, interactive virtual dissection experiences focused on aiding in the learning and exploration of natural anatomy and biological structures. Rather than providing scripted sessions or video clips, this product instead places high quality educational resources directly in the hands of instructors and students to maximize the level of interactivity in the classroom – interactivity between teachers and students AND interactivity between students and the content.  …

Cyber Anatomy 3D – Our initial product, Cyber Anatomy Med, was developed in response to a need in third world countries that have difficulty obtaining cadavers for medical training due to religious and cultural reasons, and that do not have sufficient numbers of teachers to support anatomy instruction.

Cyber Anatomy is a virtual experience that presents a highly detailed model of the human body in a 3D visualization environment for direct interaction by a student or teacher. The model includes over 13,500 individually modeled and labeled elements – every structure in the human body larger than one millimeter – rendered and oriented with medical level accuracy. A highly intuitive interface allows the user to control the camera (rotate, pan, zoom in and out).  …

The software can be accessed over the web, installed on a local server to support network access, or installed locally on a computer. The software supports installation on both MAC and PC-based platforms.

In either mode, the system can be connected to a conventional or 3D-ready projector to support display to a group in either stereoscopic or non-stereoscopic 3D. The software can also be used in conjunction with a conventional or 3D interactive whiteboard. …

See the full website here: http://www.cyberscience3d.com/company.php

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.