News Stories

Alioscopy goes Autostereoscopic in Vegas

Alioscopy USA has developed 3DHD autostereoscopic – no glasses required – 3D LCD displays (currently available in 24-inch and 40-inch models). The company’s open architecture allows standard video to be shown and 3D content to be rendered with off-the-shelf 3D software apps.

alioscopy

Alioscopy is showing their glasses-free 3D display technology in the RCA (TTE Technology) booth. Their lenticular display has 8-10 sweet spots, with a narrow angle of transition between full 3D viewing zones. They will build any size display from cellphone to 50-inches. Based on the large screen demo, it would be good for short term viewing as a commercial display unit.

While older eyes might be strained over the long haul, younger people would probably enjoy it for animation and game play.

Where to see it:

  • Central 12125

Samsung Experiments with 2D-3D Conversion

In one part of the Samsung booth, they are demonstrating real time 2D to 3D conversion.  On one side, they’re showing a Hollywood movie in 3D on a Plasma as a frame of reference for professionally rendered 3D content.  Next to it, they’re showing a NASCAR racing game on XBox in 3D.  

samsung_2d3dconversion

The tricky part is that the game’s signal to the TV is 2D – there’s an image processor in the TV that is taking the 2D signal and converting it to 3D for the TV.  It was pretty compelling on the one game they showed.

Just experimental for now, no concrete plans to bring it to market.

Where to see it:

  • Central 11033

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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