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Tech Tastes – David’s article on Politics and Society

People used to ask, “What’s going to win, the PC or the TV?” The answer, clearly, is “both.” Gone are the days of trying to do the Web on TV. There is no single-box solution, because consumers don’t want it.

I talk daily with young consumers about how they are consuming media. They never sit down to watch TV without a laptop on their lap or a smart phone in their hand. Never. That’s because multitasking is the norm, and different devices are better at different things. If we understand consumer desires, we should be celebrating the differences, rather than trying to combine devices to the point of mediocrity.

Nonetheless, connected TVs and TV-connected-devices are a reality. In our Anytime/Anywhere Content Lab at the USC School of Cinematic Arts’ Entertainment Technology Center, we have a slew of devices — TVs, Blu-ray players, game consoles, smart phones and the like — that all connect seamlessly to the Net. Twenty-five percent of TVs shipping today have Internet connections, and soon enough the figure will be close to 100 percent.

This doesn’t mean that people will want to browse the Web on TV; it means that smart content creators and distributors are going to use those connections in new ways to link content to consumers to information to social networks.

The next big battleground is how companies will connect consumers with content and with each other around content. It’s trending in that direction in a big way, and we’re working with all the major players to understand the implications and lay the groundwork for shared success. Single companies can innovate, but they often win the battle and lose the war. What we need to do is to work across industry lines to raise the water level for everyone. It will take a village.

David Wertheimer, executive director of the Entertainment Technology Center at the USC School of Cinematic Arts, is an expert on digital content, Internet media consumption and the future of entertainment.

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Yahoo! Canada — David comments in a story about the art of 3D

David Wertheimer, the chief executive of the University of Southern California’s EntertainmentTechnology Center and the former president of Paramount Digital Entertainment, said artistic obstacles sometimes prevented films from being successfully converted into 3-D.

“Most people don’t realize that there is an ‘art’ to making great 3-D,” Wertheimer said in comments emailed to AFP. “It’s not just about the technology and creating a second eye view.

“Most 3-D films being distributed today have 3-D in mind from conception. The shots in those films are being staged and framed differently.

“They’re being edited differently to maximize the ‘effect’ that the depth has on the story and the experience.

“The problem with converting live action movies from 2-D to 3-D is that some of the creative choices that the director and DP (director of photography) originally made are different from how you would want them in 3-D.

“It is sometimes impossible to make comfortable 3-D out of 2-D shots that are framed in a certain fashion. So, it’s an entirely new creative process in converting that film to 3-D.”

Yet Wertheimer believes classic films such as “Star Wars” and “Titanic” could be successfully converted provided the makers of the original films are closely involved in the process.

“In the hands of the original creators, the likelihood of success is great (assuming enough time and budget to do it right),” he wrote.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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