News Stories

Frogger Crosses Street in 3D

[My Gamer]

Konami announced that Frogger 3D is now available for the Nintendo 3DS.  The excitement of Frogger’s timeless run-and-dodge gameplay is back and better than ever, all in 3D and just in time for Frogger’s 30th Anniversary celebration. 

Featuring new graphics, novel levels twists and new friends to help Frogger make it across the way, Frogger 3D introduces the classic Frogger gameplay on an all-new platform. Using the tight controls on the 3DS, players can run, dash, and dodge past moving obstacles and enemies. Players can also team up with some of Frogger’s special frog friends in certain levels to destroy obstacles, absorb damage or light the way in dark spaces. …

As an added bonus, players can compete against each other in 4 player matches and progress through infinite boards as they try to attain Frogger immortality and land in the top spot on Street Pass rankings.

Frogger 3D is rated E for Everyone by the ESRB and is now available for the Nintendo 3DS for $29.99.

See the full story here; http://mygamer.com/index.php?platform=&publisher=&developer=&game=&page=globalnews&mode=viewnews&id=4141

Star Fox 64 3D on the 3DS (game review)

[CRAVE / CNET]

…It’s surprising that despite all of the negativity associated with combining gyroscopic control and 3D, the option exists to play the game with motion. Thankfully it can be turned off, and as Scott mentioned above, it should be the only method of playing utilized when in 3D mode.

Moving beyond these issues, Star Fox 64 3D is further proof that driving and flying games are really where the 3DS shines in terms of creating an immersive experience. The game’s controls are ultra-responsive and intuitive enough to pick up and play right away.  …

Nearly six months after its release, Nintendo has yet to publish an original first-party 3DS title that has the legs to aid system sales. Sure, the company is boasting a 260 percent increase in sales after dropping the 3DS’ price to $170 last month. But until highly anticipated titles from the Super Mario and Mario Kart franchises are released, we still won’t have an idea of the system’s true selling potential–or possibly lack thereof.

Read the full review here: http://news.cnet.com/8301-17938_105-20103563-1/star-fox-64-3d-on-the-3ds-no-system-seller/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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