News Stories

Epic: 3D on Xbox has 'room for improvement' but Gears 'looking good'

[Computer and Video Games]

…  Quizzed on Xbox 360’s seemingly unsure approach to 3D compared to Sony, and how on earth Epic’s managed to get the stunning Gears sequel running smoothly with an extra dimension, Capps told CVG:  …

“I think there’s room for improvement in what the console supports in terms of 3D, but for folks who are looking for a stereo experience I think it’s really good.”

Gears 3 joins a small – yet growing – list of 3D Xbox 360 games, including Call of Duty: Black Ops, De Blob 2 and Crysis 2.

It’s out on September 20. The latest Gears 3 gameplay trailer showed off Horde 2.0. Have a look.

Read the full story here: http://www.computerandvideogames.com/318163/epic-3d-on-xbox-has-room-for-improvement-but-gears-looking-good/

Gaming in the 3rd Dimension With Origin PC

[Wired – Geek Dad]

… Already a beautifully rendered game, 3D will improve that right? Well, I can say this, after slipping on the NVIDA 3D glasses over my Gunnars (no choice, they are prescription) I noticed that I forgot how to play PC games. Once I figured that bit out (considering I was under fire right away) I had a chance to fully appreciate the 3D. The 17.5 inch HD monitor helped me appreciate it even more. All the backgrounds are not 3D, but the characters, HUD and vehicles are all 3D. Plus, when the background becomes the foreground, such as a lush forest, it becomes 3D. Bullets don’t fly out of the screen towards you like in a gimmicky 3D movie, but they do seem a bit more threatening. I couldn’t play for very long, as 3D tends to give me a bit of a headache, so I turned it over to the ten year old. Apparently driving a motorcycle off a bridge into a river is pretty fun in 3D. …

“3D gaming is a great way to get immersed into your games and it provides an incredible experience depending on the game/movie,” says Kevin. “Just like 3D movies, not every 3D game is great, however, when you do play a game that takes advantage of all the 3D effects then it is truly an awesome experience. It’s just super bad ass watching Batman’s cape fly out of the screen as you run down the bad guys. 3D gaming is still improving and 3D gaming next year will be even better than it is today.” Clearly he’s a huge fan of 3D.  …

Read the full story here: http://www.wired.com/geekdad/2011/09/gaming-in-the-3rd-dimension-with-origin-pc/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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