News Stories

LG unveils world’s first 3D game conversion engine for smartphones

[Android Community . com]

…  The new 3D converter will be released in the first Maintenance Release (MR) for the Optimus 3D that will land starting in October. …

The smartphone user will get to play existing 2D games in 3D at no charge. The games will be able to be switched back to 2D simply by turning off the converter. The converter will automatically scan the 2D games that are launched to see if they are on the list of 2D titles optimized for 3D conversion. If it is on the optimized list it will be converted. The conversion engine will be shown off at IFA 2011.

See the full story here: http://androidcommunity.com/lg-unveils-worlds-first-3d-game-conversion-engine-for-smartphones-20110829/

Microsoft confirms 3D support in Halo: CE remake for Xbox 360

[Engadget]

Microsoft has been slower than Sony to jump on the 3D gaming bandwagon — not surprising considering it isn’t the one desperately pushing the televisions needed to experience them — but today the company confirmed rumors that Halo: Combat Evolved Anniversary will be playable in 3D. Joystiq experienced a demo at Gamescom in Germany, and reports that it only works with the game’s updated graphics mode, and that the game’s producer claims the framerate will stay consistent even in 3D. While there are already a number of Xbox 360 games that support 3DTVs, this is the first one we’ve heard developed by Microsoft, although Epic revealed earlier this month that the Microsoft-produced Gears of War 3 will support 3D. …

Read the full story here: http://www.engadget.com/2011/08/27/microsoft-confirms-3d-support-in-halo-ce-remake-for-xbox-360/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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