News Stories

Up to 51 3D PS3 games by end of November

[CNET]

Here’s another reason to purchase aPlayStation 3 over a standalone 3D Blu-ray player to go with your 3D TV.

A total of 51 3D games are expected to be available for the console by the end of November, with 48 of these titles already being sold. This includes download-only versions from the firm’s PlayStation Network (PSN). Non-gamers can also utilize the PS3 to play back 3D Blu-ray movies in 1080p quality with high-resolution surround sound.

Read the full list of titles and the rest of the article here: http://news.cnet.com/8301-17938_105-20127210-1/up-to-51-3d-ps3-games-by-end-of-november/

HD Stereo 3D Comes to the Xbox 360

[3D TV]

If you own an  and want to play games in both  and in HD, your wish has come true. Euro Gamer reports that, thanks to , it is now possible to play Xbox 360 games in stereo 3D and in HD.

However, only one game so far supports this feature. The game in question is none other than . The game is being used as a flagship title or the technology and the HDMI 1.4 standard. The game actually proved doubters wrong about whether  could add such support to the now aging Xbox 360 hardware.  …

It is good to see stereo 3D be embraced by Microsoft and the gaming community like this. Gamers have dreamed of playing their favorite titles in stereo 3D for years, but issues such as resolution constraints have often stopped them from indulging. …

However, the Playstation 3 has had this sort of support for a while, according to the report.  ..

See the full article here: http://www.3dtv.com/uncategorized/hd-stereo-3d-comes-to-the-xbox-360.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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