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Uncharted 3 MMOG: play first at AMC Theatres / Review: the Avatar of 3D games

UNCHARTED 3: DRAKE’S DECEPTION: PLAY IT FIRST IN 3D

 

On October 18, 19, 20, take part in a one-of-a-kind entertainment experience from PlayStation. UNCHARTED 3: Drake’s Deception: PLAY IT FIRST IN 3D is happening exclusively at select AMC Theatres. This is your chance to play one of the most highly-anticipated video game releases of the year on the big screen and in 3D before it releases. These unique events include:

  • An inside look at the game from the development team at Naughty Dog
  • A multiplayer tournament
  • In-theatre gaming shown on the big screen in 3D
  • PlayStation and Sony prize giveaways all night long

Get the game before it releases with the UNCHARTED 3 Premium Pass.*

Tickets are on sale now while supplies last, so get yours today!

  • General Admission: $25
  • UNCHARTED 3 Premium Pass: $60

Participating Theatres:

* Pass includes (1) game copy and shipping. One (1) copy of UNCHARTED 3: Drake’s Deception will be shipped to customer on 10/25/11 via FedEx. Customer will be required to register at the event and provide a valid residential shipping address. We are unable to ship to P.O. boxes, customer will be required to sign for package upon delivery.

See the press release here: http://www.amctheatres.com/uncharted3/

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Uncharted 3’s 3D Utilization Is the Avatar of 3D Gaming

 

[The Gamer Access]

….  The level of depth delivered while providing little to no detail loss is astonishing, let alone the fact that this is multiplayer. Hands down, Uncharted 3 delivers the most phenomenal 3D experience on gaming consoles to-date. Everything from the depth of the playing field to the amount of “pop” while being shot at, adds up to a 3D experience no other console game on the market has achieved. To know that this technology is being pulled off so effectively in the multiplayer portion of Uncharted 3 makes me salivate when imagining how epic the campaign of one of the best franchises of all time will be utilizing the 3D technology.

If you happen to live around San Francisco, Los Angeles, Washington D.C., New York City, or Dallas, I highly encourage you to experience this for yourself at one of the AMC Theatres mentioned here. This link provides all of the details on the event running October 18-20, but if you are not able to experience 3D within your home, AMC Theatres is allowing you to experience it first hand in 3D with endless prize giveaways and other events. Trust me, Uncharted 3’s 3D offering is something no gamer should miss out on!

See the full story here: http://www.thegameraccess.com/articles/ps3/uncharted-3s-3d-utilization-is-the-avatar-of-3d-gaming

NBA 2K12 Review (3D Game)

[Just Push It]

…  3D
NBA 2K12 is one of the only games on the market that supports more than one 3D mode. Whereas most games support the industry standard stereoscopic 3D, NBA 2K12 uses anaglyph 3D as well. This is the 3D mode that allows you to use the old red and blue 3D glasses. Although the image isn’t as good as using a 3DTV, at least non-3DTV owners get to play the game in 3D….

…  Verdict

NBA 2K12 is still one of the best sports titles that you can buy. It has the best graphics ever seen in the sports genre and the gameplay is as accurate to the real thing as can be. The only thing that may deter some gamers is the lack of other game modes and the lack of updates to the NBA 2K11 roster. Nevertheless, NBA 2K12 is a polished title in its own and all NBA fans should definitely pick this one up.

See the full review here: http://www.justpushstart.com/2011/10/09/nba-2k12-review/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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