News Stories

The Many, Many Camera Angles You’ll Play Super Mario 3D Land From

Nintendo have released a new trailer for the upcoming Super Mario 3D Land on Nintendo 3DS, which you can either watch below or on the Nintendo eShop in 3D:

Watch the video demo here: http://www.youtube.com/watch?feature=player_embedded&v=cQUk_6ZvRnQ

Super Mario 3D Land is designed as a 2D Mario game that can be played in 3D. While special moves from the 3D Super Mario games will be present, you won’t be required to use them in order to complete the game. Instead, you’ll use them to find secrets and hidden areas.

See the original post here: http://www.siliconera.com/2011/10/06/the-many-many-camera-angles-youll-play-super-mario-3d-land-from/

Indie Hit VVVVVV Gets 3D Treatment On Nintendo's 3DS

[Gamasutra]

Terry Cavanagh’s award-winning independent Flash game VVVVVV is headed to Nintendo’s 3DS platform courtesy of a partnership with publisher Nicalis, the company said Thursday.

2010’s VVVVVV is a 2D action platform game with a retro aesthetic (both visually and aurally). It was named Gamasutra’s number twoindie game of 2009 while still in Beta, and remained an honorable mention when it was released the following year.

The game also received the “Fun and Compelling Award” at last year’s IndieCade.

The game will be available digitally through the Nintendo 3DS eShop. As expected, a 3D perspective mode will be integrated into the game.

See full story here: http://www.gamasutra.com/view/news/37740/Indie_Hit_VVVVVV_Gets_3D_Treatment_On_Nintendos_3DS.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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