News Stories

3D China boosts lineup

[By CLIFFORD COONAN, Variety]

Highlights include Cui Jian 3D concert movie

Chinese shingle 3D China is bullish about the outlook for three-dimensional movies in the world’s fastest growing major territory, and underlined this belief with a fistful of ambitious 3D projects at the Beijing Intl. Film Festival this week.

Later this year, it will release its 3D concert movie about legendary musician Cui Jian, China’s Bruce Springsteen.

The 75-minute movie revolves around two concerts Cui gave at New Year last year at the Workers’ Stadium in Beijing. Cui is best known for “Nothing to My Name,” a song widely seen as referring to the Tiananmen Massacre, and has only been rehabilitated by the government in the past few years. He appeared alongside The Rolling Stones when they played in Shanghai a few years back.

“After the success of ‘Avatar,’ more and more people realized that there is a whole new world of experience to be had in 3D movies,” said 3D China’s prexy, the technology and Internet entrepreneur Bai Qiang.

“On top of that, the Chinese government is also pushing for Chinese filmmakers to explore new technology, including 3D movies. That’s also going to contribute to the boom of the 3D movie industry,” said Bai.

As well as the Cui Jian movie, 3D China also has a 3D movie about the art of one of China’s most famous classical painters, Zhang Daqian.

The group also unveiled plans for a 3D fantasy epic set in 1844, called “Outlaw,” for which the group plans to built a special effects stage that can then be used for other productions. The shingle also plans to tie in some theme-park aspects and video games to “Outlaw,” and the group is focused on selling the movie overseas as well as to the Chinese domestic market.

The number of 3D cinemas has already jumped 14-fold in the past three years, and as this continues to happen the marginal cost of putting in a 3D screen compared with the premium charged for a 3D ticket makes it a very attractive proposition, said Bai.

However, the eco-system is lacking – 3D designers, cameramen, motion choreographers, scriptwriters, directors etc. are missing, he said.

“This is where an aggregator like 3D China comes in. We can help bring the best Hollywood talents into China in the most cost-efficient manner to work on the most appropriate projects,” said Bai.

See the original post here: http://www.variety.com/article/VR1118035831?refCatId=19

TOP 5 NINTENDO 3DS 3D GAMES – FROM ZELDA TO METAL GEAR SOLID

[by Bella, videogamingpros.com]

There are always going to be certain games that play better on certain systems. And the Nintendo 3DS portable, handheld glasses-free 3D game console definitely has a lot of winners out of the 110 plus 3D games that were developed specifically for the 3DS. But the 5 listed below just perform flawlessly, have zero lag, great frame rates and plots, and all look ridiculously good on the vibrant, brilliant dual screen. If you could only buy five 3DS games, get these top 5. (Some titles are currently available, and some titles must be pre-ordered.)

#5 3DS Game – Metal Gear Solid 3: Snake Eater 3D

Remade just for the 3DS, Metal Gear Solid 3: Snake Eater 3D uses the gyro-scope technology in the 3DS to move as you move. The motion-sensing game is wickedly enjoyable, the storyline is great, and the visuals are some of the best in any 3D game ever. Get it.  Pre-Order Now at Amazon.

#4 3DS Game – Super Street Fighter IV: 3D Edition

This one was getting hoops and hollers long before even screen shots or clips were released. With the awesome StreetPass feature, you can challenge other 3DS gamers as you encounter them on the street, at school, wherever you go, collecting figurines and becoming more powerful along the way. Better than on PS3 or Xbox because of the 3D pop, try the over the shoulder view for action that will have you moving your head out of the way of incoming blows. Visuals are sick.  Buy Now at Amazon for $39.99.

#3 3DS Game – Lego Star Wars 3: The Clone Wars

A two person Co-Op or single player, Lego Star Wars 3: The Clone Wars picks up right where the previous Lego Star Wars titles left off, and is easily better than the movie of the same name. As you collect characters, you can switch in and out to harness the best abilities when they are needed, and boss battles, multi-objective modes and exploration are very visually well-represented.  Buy Now at Amazon for $39.99.

#2 3DS Game – Resident Evil: Revelations

The first 3DS exclusive RE title, Resident Evil: Revelations occurs between RE 4 and 5, and has Chris Redfield and Jill Valentine back for all new game play never before seen. A haunted cruise ship is the locale for this survival/horror game that is both scare-filled and very graphically riveting. More puzzle solving and exploration, with a sweet over the shoulder FPS mode. This is a must buy.

#1 3DS Game – The Legend of Zelda: Ocarina of Time 3D

This title is easily the best, with best storyline, best video and 3D appearance and most improvements over the last Zelda version. From user interface to the core game play, there has never been a better Legend of Zelda game. And finally, the Water Temple and Deku Tree are actually doable in a decent time frame, while still being challenging. If you can only get one game to harness all that the 3DS has to offer, this is it.

See the original post here: http://www.videogamingpros.com/top-5-nintendo-3ds-3d-games-–-from-zelda-to-metal-gear-solid/222791/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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