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Strategy Analytics: 3DTVs Will Command 56 Percent Price Premium for Early Adopters

[Press Release copied from BusinessWire.com]

US consumers who expect to buy a 3DTV during the next year plan to spend 56 percent more than those buying a regular HDTV, according to the latest research from the Strategy Analytics Connected Home Devices service. The report, “3DTVs: Buying Intentions and Early Adopter Feedback,” finds that the average expected price of a 3DTV is $1224, compared to $785 for an HDTV. The research found slightly lower 3DTV price premiums in major European markets, ranging from 54 percent in France to 35 percent in Italy.

“There have been suggestions that consumers are not willing to pay more for 3DTVs,” notes Jia Wu, Senior Analyst at Strategy Analytics. “Strategy Analytics research casts doubt on this theory. Those who are thinking of buying the product attach significant additional value to a 3DTV relative to a regular HDTV.”

This study also reports that 11.5 percent of consumers in the US are somewhat or very likely to purchase a 3DTV during the coming 12 months, compared to 9.0 percent in Germany and 6.9 percent in the UK.

“3DTVs exhibit all the classic signs of an emerging market with early teething problems,” says David Mercer, Principal Analyst and the report author. “Potential customers still report concerns over the potential health impact of watching 3DTV, so the industry must continue to address the remaining barriers to widespread adoption and focus on delivering further enhancements to in-home 3D technology.”

Editor’s note: Strategy Analytics conducted an online survey, the 2011 ConsumerMetrix Survey fielded in July 2011. The sample consisted of n=2000 individuals in the US and n=2801 in Europe (France, Germany, Italy, UK) ages 15-74 years.

About Strategy Analytics

Strategy Analytics, Inc. provides timely and actionable market intelligence focused on opportunities and disruptive forces in the areas of emerging technology, communications and media. For more information, please visit http://www.strategyanalytics.com/


148M 3D Mobile Devices by 2015

[Excerpt from MarketNews.ca]

Today, there are two 3D-enabled mobile phones on the market in North America: the LG Optimus 3D, and the HTC Evo 3D. But that number is expected to reach 148 million, counting all types of mobile devices, by 2015.

In addition to smartphones, which may arguably be just a small piece of the pie, 3D-enabled mobile devices will include things like notebook PCs, tablets, and handheld gaming consoles. According to In-Stat, by 2015, nearly 30% of all handheld gaming consoles will be 3D. By next year, notebook PCs are poised to become the first 3D-enabled mobile device to reach one-million units. And 18% of all tablets will be 3D-enabled by 2014.

3D implementation on mobile devices is still in its infancy, and expected to continue to evolve as imaging sensors and processing systems continue to improve.

Some key companies already involved in autostereoscopy mobile technology include Nintendo, Fuji, GoPro, Sony, ViewSonic, LG, Toshiba, Fujitsu, HP, Asus, Lenovo, Dell, HTC, and Sharp.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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