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Report: 40% of West European Homes Will Have 3DTV by 2015

[By: Erik Gruenwedel, Home Media Magazine]

Data reflects CE bundling of 3D technology with new HDTVs rather than actual consumer interest in new format

 

Lethargic appeal of 3DTV in the United States does not appear to be an issue in Western Europe, with 40% of households in the region projected to own a 3DTV by 2015, according to a new report.

While 3D theatrical movies have become all the rage in Europe this year (compared with declining interest in the United States), the 3DTV install base will reach 65 million homes — driven more by TV unit replacements than actual consumer interest in the new home entertainment format, according to Futuresource Consulting.

“Whether consumers use the feature or not, they will be buying it by default, as the technology will increasingly be incorporated in many of the sets in manufacturers’ product ranges,” said Jim Bottoms, director and co-founder of London-based Futuresource Consulting. “And where previously there was little 3D content available, the growth and acceptance of 3D is now being driven by the broadcasters. Going forward, the increased availability of 3D content will encourage viewers to engage with and evaluate 3D offerings.”

Indeed, the report said there are 10 million new TVs purchased annually in the United Kingdom, which has just 25 million households.

“That means that every home is going out and buying a TV every two and a half years,” Bottoms said, adding that global broadcasting of 3D content has increased threefold since June 2010.

Meanwhile, 3D-compatible Blu-ray Disc players are gaining traction in the market, with close to 50% of Western European homes owning such a device by 2015. Although there was little 3D content available on Blu-ray in 2010, this is being addressed by this year, with 43 (largely special interest) Blu-ray Disc titles now available in the United States, 37 in the United Kingdom and 30 in Germany.

Indeed, in the United States 33% of titles released so far are non-studio content, which is adding to the diversity, generating interest and encouraging consumer engagement, according to Futuresource.

See the original post here: http://www.homemediamagazine.com/3d/report-40-west-european-homes-will-have-3dtv-2015-24323

 

In-Stat: 3D mobile devices to increase demand for image sensors 130% by 2015

[BY: DUSAN BELIC, INTOMOBILE]

Like it or not – 3D phones and tablets are coming. An increasing number of devices made by major OEMs will offer 3D experiences to the users and this fact will drive demand for image sensors. According to In-Stat, image sensor makers can expect that demand to rise 130% by 2015. The reason is simple – 3D requires at least two image sensors, one for each imaging solution. Heck, In-Stat’s CTO Jim McGregor even suggests that it’s actually four image sensors that are required, two front facing and two rear facing, with some such device already being unveiled and many more slated for introduction throughout 2011 and 2012.

Some other findings from the report include:

  • Total annual shipments of 3D mobile devices will surpass 148 million units in 2015.
  • Nearly 30% of all handheld game consoles will be 3D by 2015.
  • In 2011, handheld game consoles will be the first 3D-enabled mobile device to surpass 1 million units annually.
  • By 2014, 18% of all tablets will be 3D.

And as usual you can get additional information about In-Stat’s report from their website.

Read the pdf of the ToC and executive summary here: http://www.instat.com/mp/11/IN1105069SI_Sample.pdf

See the original post here: http://www.intomobile.com/2011/06/25/instat-3d-mobile-devices-increase-demand-image-sensors-130-2015/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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