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University consortia plans 3D pipeline

An international consortia of universities are planning to install stereo 3D production pipelines on campus sites to research techniques and produce new forms of 3D content, writes Adrian Pennington.

The initiative is being led by Germany’s Karlsruhe University of Arts and Design, part of the Zentrum für Kunst und Medientechnologie (ZKM). The faculty has separately brought together regional German institutions to form what it believes to be the world’s only stereo 3D content research and development centre.

“We develop mainly for art, but with our partners we will research formats and pilots for 3DTV,” explained project leader Ludger Pfanz.

Other members of the international consortia include the Cinema Research Centre, New South Wales, Australia; Victory University, New Zealand; Poznan Academy of Fine Arts, Poland; the Art, Design and Media school at Singapore’s Nanyang Technological University (NTU), Hong Kong’s City University; Tongji University in Shanghai; Universidad de Bellas Artes, Tenerife, Spain; Bucharest National Film and Theater University, Romania; Emily Carr University of Art and Design Vancouver; University of Strasbourg and German/French cable TV channel Souvenirs from Earth. There are currently no partners in the UK or US.

The consortia aims to research advanced stereoscopic 3D visual effects and animation filmmaking techniques, provide technical feedback to the industry and produce new forms of stereo 3D content.

“We are forming an international consortia because we think there are different conceptions of visual space among different cultures,” explained Vibeke Sorensen, Chair of the School of Art, Design and Media, NTU. “We want to apply that understanding of spatial uniqueness to the creation of global 3D narratives.”

NTU is looking to invest U$500,000-U$1 million in a new stereo facility including digital cameras and 3D rigs to augment animation, visual effects and digital media higher education courses.

It already has a site Nuke license for post production and by January 2011 will have installed 160 3D-capable PC monitors. It plans to open a 3D screening room and theatre next May.

The consortia is headed out of Karlsruhe University of Arts and Design in Karlsruhe, Baden-Württemberg, South West Germany which has formed a ‘3D Alliance’ of regional higher education institutes and invested in an array of stereoscopic equipment.

The kit list includes: 2 ARRI Alexa digital cameras, 5 Sony PWM-EX 3s, 2 Panasonic AG-3DA1 3D camcorders; a SwissRig; Panther Dolly; Piranha 3D workstation and monitor; IFX OnSet DIT monitoring; Iridas 3D workstation with monitors; Barco 2k DP 2K-20C D-Cinema Projector; and Dolby DSS 200 screen server.

The 3D Alliance includes Technische Hochschule Karlsruhe; Musikhochschule Karlsruhe; Karlshochschule; HS Technik Wirtschaft Karlsruhe; Institut für Bildmedien; Institut für Akustik; Kulturamt Stadt Karlsruhe; and the Karlsruhe Institute of Technology.

“Under our leadership all universities in the region are working on different 3D issues,” explained Pfanz. “We have complete workflows for autostereoscopy, for full HD 3D and for 2K 3D with our own 3D cinema and we are developing a new faculty for stereoscopers. To my knowledge we are the only 3D content research and development institution worldwide.”

A first international symposium on stereo content ‘3D and Beyond’ is scheduled for April next year and a 3D festival for cinema, TV and art will be held May 27-29 at ZKM.

Other initiatives at Singapore’s NTU include research into realtime stereoscopic post production which will take data from multiple video cameras and automate changes to the 3D picture including background replacements, recolouring and grading.

There is also a special focus in stereo 3D stop motion animation. “To create stop motion animation you need to understand the depth and distance between objects, sets and characters, a skill which is directly applicable to working in the digital stereo medium,” said Sorensen.

“We want to look beyond 3D as an effect and see how we can use new techniques to apply emotion, mood and atmosphere to narratives.”

The full original post is here: http://www.tvbeurope.com/main-content/full/university-consortia-plans-3d-pipeline

Swiss lab introduces omnipresent 3-D camera

A new surround 3-D camera has been developed, inspired by the eye of a common housefly.

EPFL Labs, a Lausanne, Switzerland-based facility that specializes in vision-based robots, has developed the new dome camera that can grab views from nearly all angles. Then, with a special output algorithm, the camera can construct genuine 3-D images.

The camera uses a hardware platform that can calculate the depth of each camera image and then reconstruct a 3-D visual based on how far away the various elements in the picture are located. This is far more sophisticated than today’s stereoscopic approach to 3-D used by TV.

The new camera sees everything around it simultaneously and in real time, and then reproduces the images in distortion-free 3-D. It works without mirrors or mechanical parts of any kind.

More than 100 cameras, similar to those used in mobile phones, are crowded onto a metallic hemisphere the size of an orange. Because they are so close together, their range of vision overlaps slightly.

A second, miniature prototype has been developed that is about the size of a golf ball and has 15 cameras. The user can choose to have them all work together to obtain a panoramic image that covers a 360-degree range of vision or individually to capture a particular point of view.

The cameras were designed and built at EPFL as the result of collaboration between the Signal Processing Laboratory, led by Pierre Vandergheynst, and the Microelectronic Systems Laboratory, led by Yusuf Leblebici.

“With this invention, we solved two major problems with traditional cameras: the camera angle, which is no longer limited thanks to the camera’s ability to film in 360 degrees and in real time, and the depth of field, which is no longer limiting thanks to the 3-D reconstruction,” Vandergheynst said.

Vandergheynst’s lab wrote algorithms to calculate the distance between the camera and objects being filmed to do the 3-D reconstruction in addition to the algorithms that assemble the images taken by all the different cameras into a single panoramic image. The Microelectronics Systems Laboratory developed the material and electronic apparatus that make it possible to collect and process the multigigabits of data that stream in at the rate of 30 images per second from the various cameras.

See the original story here: http://blog.broadcastengineering.com/3-D/2010/12/28/swiss-lab-introduces-omnipresent-3-d-camera/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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